lorge boi

This commit is contained in:
oughtum 2024-08-18 22:04:20 +01:00
parent 1233f76869
commit f7671a216d
13 changed files with 217 additions and 111 deletions

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@ -0,0 +1,36 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bt6d30ro3uit"
path="res://.godot/imported/lorge_lad.glb-e2e413a868433256cfb9b59b3d455b44.scn"
[deps]
source_file="res://assets/lorge_lad.glb"
dest_files=["res://.godot/imported/lorge_lad.glb-e2e413a868433256cfb9b59b3d455b44.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

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@ -29,36 +29,26 @@ import/blender/enabled=false
[input]
ActivateArm1={
ActivateFrontLeft={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ActivateArm2={
ActivateFrontRight={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ActivateArm3={
ActivateBackLeft={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ActivateArm4={
ActivateBackRight={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"location":0,"echo":false,"script":null)
]
}
ActivateArm5={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":53,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null)
]
}
ActivateArm6={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":54,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
]
}
[layer_names]

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@ -1,42 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://dgm3241ceqpim"]
[ext_resource type="Script" path="res://scripts/body.gd" id="1_21au4"]
[ext_resource type="PackedScene" uid="uid://nusoljma3t55" path="res://scenes/pickaxe_arm.tscn" id="2_m4hhp"]
[ext_resource type="Script" path="res://scripts/camera.gd" id="3_mslwr"]
[sub_resource type="SphereMesh" id="SphereMesh_jcpb6"]
radius = 5.0
height = 10.0
[sub_resource type="SphereShape3D" id="SphereShape3D_16w3w"]
radius = 5.0
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_vlifr"]
plane = Plane(1000, 0, 0, 0)
[node name="Body" type="RigidBody3D"]
axis_lock_linear_x = true
axis_lock_angular_z = true
script = ExtResource("1_21au4")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_jcpb6")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_16w3w")
[node name="ArmPivot" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.8945, 0)
[node name="PickaxeArm" parent="ArmPivot" instance=ExtResource("2_m4hhp")]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 32, 0, 0)
script = ExtResource("3_mslwr")
[node name="RaycastPlane" type="StaticBody3D" parent="."]
collision_layer = 2
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="RaycastPlane"]
shape = SubResource("WorldBoundaryShape3D_vlifr")

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@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://n05pnykd3tff"]
[ext_resource type="PackedScene" uid="uid://cjjw0n58nmtfw" path="res://scenes/menu.tscn" id="1_47rnc"]
[ext_resource type="PackedScene" uid="uid://dgm3241ceqpim" path="res://scenes/body.tscn" id="1_eeca8"]
[ext_resource type="PackedScene" path="res://scenes/menu.tscn" id="1_47rnc"]
[ext_resource type="PackedScene" uid="uid://xpl5i3rcmscw" path="res://scenes/robot.tscn" id="2_w22pi"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fouvd"]
sky_top_color = Color(0, 0, 0, 1)
@ -39,8 +39,10 @@ size = Vector3(25, 1, 100)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Menu" parent="CanvasLayer" instance=ExtResource("1_47rnc")]
visible = false
[node name="UI" type="Control" parent="CanvasLayer"]
visible = false
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
@ -77,5 +79,5 @@ skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="World/StaticBody3D2"]
shape = SubResource("BoxShape3D_qcnmp")
[node name="Body" parent="World" instance=ExtResource("1_eeca8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4413, 0)
[node name="Robot" parent="World" instance=ExtResource("2_w22pi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)

89
scenes/robot.tscn Normal file
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@ -0,0 +1,89 @@
[gd_scene load_steps=4 format=3 uid="uid://xpl5i3rcmscw"]
[ext_resource type="PackedScene" uid="uid://bt6d30ro3uit" path="res://assets/lorge_lad.glb" id="1_yl7yu"]
[ext_resource type="Script" path="res://scripts/robot.gd" id="2_gcxpt"]
[ext_resource type="Script" path="res://scripts/arm.gd" id="2_kj7im"]
[node name="Robot" node_paths=PackedStringArray("arms", "skeleton") instance=ExtResource("1_yl7yu")]
script = ExtResource("2_gcxpt")
arms = [NodePath("Skeleton3D/BackRightIK"), NodePath("Skeleton3D/FrontRightIK"), NodePath("Skeleton3D/FrontLeftIK"), NodePath("Skeleton3D/BackLeftIK")]
body_offset = 1.0
skeleton = NodePath("Skeleton3D")
body_bone = &"Bone"
[node name="Skeleton3D" parent="." index="0"]
bones/25/rotation = Quaternion(-1.26218e-29, 4.893e-22, -2.98023e-08, 1)
bones/27/rotation = Quaternion(0.5, -0.5, -0.5, -0.5)
bones/28/rotation = Quaternion(2.37545e-17, 2.18557e-08, 6.01506e-30, 1)
bones/53/rotation = Quaternion(-6.7435e-08, 0.707107, 0.707107, -6.7435e-08)
[node name="BackRightSocket" parent="Skeleton3D" index="0"]
transform = Transform3D(0.707107, -3.09086e-08, -0.707106, 1.0842e-15, 1, -4.37114e-08, 0.707107, 3.09086e-08, 0.707107, 0.598254, 0.00174576, 0.598254)
[node name="FrontRightSocket" parent="Skeleton3D" index="1"]
transform = Transform3D(0.707107, -1.09501e-22, -0.707107, -2.68658e-22, 1, -4.23516e-22, 0.707107, 4.89441e-22, 0.707107, 0.598254, 0.00174576, -0.598254)
[node name="FrontLeftSocket" parent="Skeleton3D" index="2"]
transform = Transform3D(0.707107, 3.09086e-08, -0.707106, -4.7509e-17, 1, 4.37114e-08, 0.707106, -3.09086e-08, 0.707107, -0.598254, 0.00174576, -0.598253)
[node name="Body_001" parent="Skeleton3D" index="3"]
transform = Transform3D(0.707107, 0, -0.707106, 0, 1, 0, 0.707106, 0, 0.707107, 1.19412e-07, -2.32831e-09, 1.78611e-07)
[node name="Body_001" parent="Skeleton3D/Body_001" index="0"]
visible = false
[node name="Camera3D" type="Camera3D" parent="Skeleton3D/Body_001" index="1"]
transform = Transform3D(-0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, -0.707107, 2.82843, 2.32831e-09, -2.82843)
current = true
[node name="BackLeftSocket" parent="Skeleton3D" index="4"]
transform = Transform3D(0.707107, -1.66533e-14, -0.707107, 1.11022e-14, 1, 1.05557e-15, 0.707106, 2.22045e-14, 0.707107, -0.598254, 0.00174576, 0.598254)
[node name="BackRightIK" type="SkeletonIK3D" parent="Skeleton3D" index="9"]
root_bone = &"BackRight_Root"
tip_bone = &"BackRight_Tip"
use_magnet = true
magnet = Vector3(0, 5, 0)
target_node = NodePath("../BackRightTarget")
script = ExtResource("2_kj7im")
action = &"ActivateBackRight"
[node name="FrontRightIK" type="SkeletonIK3D" parent="Skeleton3D" index="10"]
root_bone = &"FrontRight_Root"
tip_bone = &"FrontRight_Tip"
use_magnet = true
magnet = Vector3(0, 5, 0)
target_node = NodePath("../FrontRightTarget")
script = ExtResource("2_kj7im")
action = &"ActivateFrontRight"
[node name="FrontLeftIK" type="SkeletonIK3D" parent="Skeleton3D" index="11"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
root_bone = &"FrontLeft_Root"
tip_bone = &"FrontLeft_Tip"
use_magnet = true
magnet = Vector3(0, 5, 0)
target_node = NodePath("../FrontLeftTarget")
script = ExtResource("2_kj7im")
action = &"ActivateFrontLeft"
[node name="BackLeftIK" type="SkeletonIK3D" parent="Skeleton3D" index="12"]
root_bone = &"BackLeft_Root"
tip_bone = &"BackLeft_Tip"
use_magnet = true
magnet = Vector3(0, 5, 0)
target_node = NodePath("../BackLeftTarget")
script = ExtResource("2_kj7im")
action = &"ActivateBackLeft"
[node name="BackRightTarget" type="Marker3D" parent="Skeleton3D" index="13"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, -0.744633, 1.5)
[node name="FrontRightTarget" type="Marker3D" parent="Skeleton3D" index="14"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, -0.744633, -1.5)
[node name="FrontLeftTarget" type="Marker3D" parent="Skeleton3D" index="15"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, -0.744633, -1.5)
[node name="BackLeftTarget" type="Marker3D" parent="Skeleton3D" index="16"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, -0.744633, 1.5)

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@ -1,34 +1,31 @@
class_name Arm extends Node3D
@tool
@onready var camera: Camera3D = $"../../Camera3D"
@onready var target: Marker3D = $Target
@onready var ik_skeleton: SkeletonIK3D = $Skeleton3D/SkeletonIK3D
class_name Arm extends SkeletonIK3D
@onready var ik_target = get_node(target_node)
@onready var skeleton: Skeleton3D = get_parent_skeleton()
@export var action: StringName
@export var move_speed: float = 1.5
var input_dir: Vector2
var tip_bone_trans: Transform3D
func _ready() -> void:
#$Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
pass
modification_processed.connect(_on_modification_processed)
start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#ik_skeleton.start()
pass
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
input_dir = event.relative
func update_target_pos() -> void:
var mouse_pos: Vector2 = camera.get_window().get_mouse_position()
var origin: Vector3 = camera.project_ray_origin(mouse_pos)
var dir: Vector3 = origin + (camera.project_ray_normal(mouse_pos) * 100)
var world_space: PhysicsDirectSpaceState3D = camera.get_window().world_3d.direct_space_state
var ray_query = PhysicsRayQueryParameters3D.create(origin, dir)
var collision: Dictionary = world_space.intersect_ray(ray_query)
if collision == null: return
var arm_target_pos: Vector3 = collision["position"]
print(collision)
target.global_position.z = arm_target_pos.z
target.global_position.y = arm_target_pos.y
func update_target_pos(delta: float) -> void:
ik_target.global_position.z -= input_dir.x * delta * move_speed
ik_target.global_position.y -= input_dir.y * delta * move_speed
input_dir = Vector2.ZERO
func _on_modification_processed() -> void:
var tip_bone_id: int = skeleton.find_bone(tip_bone)
tip_bone_trans = skeleton.get_bone_global_pose(tip_bone_id)

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@ -1,25 +0,0 @@
class_name Body extends Node3D
@export var arms: Array[Arm]
@export var pull_strength: float = 5.0
var active_arm: Arm
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _unhandled_input(event: InputEvent) -> void:
for arm in arms:
if Input.is_action_pressed(arm.action):
active_arm = arm
return
if Input.is_action_just_released(arm.action):
active_arm = null
return
func _physics_process(delta: float) -> void:
if active_arm == null: return
active_arm.update_target_pos()

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@ -0,0 +1,4 @@
extends Node3D
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED

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@ -0,0 +1,55 @@
class_name Body extends Node3D
@export var arms: Array[Arm]
@export var body_offset: float = 0.25
@export var skeleton: Skeleton3D
@export var body_bone: StringName
@onready var previous_position: Vector3 = global_position
var active_arm: Arm
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _unhandled_input(event: InputEvent) -> void:
for arm in arms:
if Input.is_action_pressed(arm.action):
active_arm = arm
return
if Input.is_action_just_released(arm.action):
active_arm = null
return
func _physics_process(delta: float) -> void:
if active_arm == null: return
active_arm.update_target_pos(delta)
var avg_tip_pos: Vector3
var avg_tip_basis: Basis
for arm in arms:
var tip_bone_global_pos: Vector3 = skeleton.to_global(arm.tip_bone_trans.origin)
#var tip_bone_global_basis: Basis = arm.tip_bone_tras.basis
avg_tip_pos += tip_bone_global_pos
#avg_tip_basis.x += tip_bone_global_basis.x
#avg_tip_basis.y += tip_bone_global_basis.y
#avg_tip_basis.z += tip_bone_global_basis.z
avg_tip_pos /= arms.size()
#avg_tip_basis.x /= arms.size()
#avg_tip_basis.y /= arms.size()
#avg_tip_basis.z /= arms.size()
#skeleton.global_position = avg_tip_pos
#var m = MeshInstance3D.new()
var body_bone_id: int = skeleton.find_bone(body_bone)
var body_bone_transform = skeleton.get_bone_global_pose(body_bone_id)
var velocity = global_position - previous_position
print(global_position, previous_position, velocity, avg_tip_pos)
var global_pos = avg_tip_pos + velocity * body_offset
body_bone_transform.origin = global_pos
skeleton.set_bone_global_pose(body_bone_id, body_bone_transform)
previous_position = global_pos
#m.global_position = avg_tip_pos
#skeleton.global_basis = avg_tip_basis