lorge boi
This commit is contained in:
parent
1233f76869
commit
f7671a216d
13 changed files with 217 additions and 111 deletions
BIN
assets/lorge_lad.glb
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BIN
assets/lorge_lad.glb
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36
assets/lorge_lad.glb.import
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36
assets/lorge_lad.glb.import
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@ -0,0 +1,36 @@
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[remap]
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||||
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importer="scene"
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||||
importer_version=1
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||||
type="PackedScene"
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||||
uid="uid://bt6d30ro3uit"
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path="res://.godot/imported/lorge_lad.glb-e2e413a868433256cfb9b59b3d455b44.scn"
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[deps]
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source_file="res://assets/lorge_lad.glb"
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dest_files=["res://.godot/imported/lorge_lad.glb-e2e413a868433256cfb9b59b3d455b44.scn"]
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||||
[params]
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||||
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||||
nodes/root_type=""
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||||
nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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||||
meshes/ensure_tangents=true
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||||
meshes/generate_lods=true
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||||
meshes/create_shadow_meshes=true
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||||
meshes/light_baking=1
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||||
meshes/lightmap_texel_size=0.2
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||||
meshes/force_disable_compression=false
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||||
skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
pickaxe_arm.blend1
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pickaxe_arm.blend1
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@ -29,36 +29,26 @@ import/blender/enabled=false
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[input]
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ActivateArm1={
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ActivateFrontLeft={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ActivateArm2={
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ActivateFrontRight={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ActivateArm3={
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ActivateBackLeft={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ActivateArm4={
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ActivateBackRight={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"location":0,"echo":false,"script":null)
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]
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}
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ActivateArm5={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":53,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null)
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]
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}
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ActivateArm6={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":54,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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BIN
raw_assets/lorge_lad.blend
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raw_assets/lorge_lad.blend
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raw_assets/lorge_lad.blend1
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raw_assets/lorge_lad.blend1
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@ -1,42 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://dgm3241ceqpim"]
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[ext_resource type="Script" path="res://scripts/body.gd" id="1_21au4"]
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[ext_resource type="PackedScene" uid="uid://nusoljma3t55" path="res://scenes/pickaxe_arm.tscn" id="2_m4hhp"]
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[ext_resource type="Script" path="res://scripts/camera.gd" id="3_mslwr"]
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[sub_resource type="SphereMesh" id="SphereMesh_jcpb6"]
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radius = 5.0
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height = 10.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_16w3w"]
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radius = 5.0
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_vlifr"]
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plane = Plane(1000, 0, 0, 0)
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[node name="Body" type="RigidBody3D"]
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axis_lock_linear_x = true
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axis_lock_angular_z = true
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script = ExtResource("1_21au4")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_jcpb6")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("SphereShape3D_16w3w")
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[node name="ArmPivot" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.8945, 0)
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[node name="PickaxeArm" parent="ArmPivot" instance=ExtResource("2_m4hhp")]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 32, 0, 0)
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script = ExtResource("3_mslwr")
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[node name="RaycastPlane" type="StaticBody3D" parent="."]
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collision_layer = 2
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RaycastPlane"]
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shape = SubResource("WorldBoundaryShape3D_vlifr")
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@ -1,7 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://n05pnykd3tff"]
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[ext_resource type="PackedScene" uid="uid://cjjw0n58nmtfw" path="res://scenes/menu.tscn" id="1_47rnc"]
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[ext_resource type="PackedScene" uid="uid://dgm3241ceqpim" path="res://scenes/body.tscn" id="1_eeca8"]
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||||
[ext_resource type="PackedScene" path="res://scenes/menu.tscn" id="1_47rnc"]
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||||
[ext_resource type="PackedScene" uid="uid://xpl5i3rcmscw" path="res://scenes/robot.tscn" id="2_w22pi"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fouvd"]
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sky_top_color = Color(0, 0, 0, 1)
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@ -39,8 +39,10 @@ size = Vector3(25, 1, 100)
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Menu" parent="CanvasLayer" instance=ExtResource("1_47rnc")]
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visible = false
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[node name="UI" type="Control" parent="CanvasLayer"]
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visible = false
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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@ -77,5 +79,5 @@ skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="World/StaticBody3D2"]
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shape = SubResource("BoxShape3D_qcnmp")
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[node name="Body" parent="World" instance=ExtResource("1_eeca8")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4413, 0)
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[node name="Robot" parent="World" instance=ExtResource("2_w22pi")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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89
scenes/robot.tscn
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89
scenes/robot.tscn
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@ -0,0 +1,89 @@
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[gd_scene load_steps=4 format=3 uid="uid://xpl5i3rcmscw"]
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[ext_resource type="PackedScene" uid="uid://bt6d30ro3uit" path="res://assets/lorge_lad.glb" id="1_yl7yu"]
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||||
[ext_resource type="Script" path="res://scripts/robot.gd" id="2_gcxpt"]
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[ext_resource type="Script" path="res://scripts/arm.gd" id="2_kj7im"]
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[node name="Robot" node_paths=PackedStringArray("arms", "skeleton") instance=ExtResource("1_yl7yu")]
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script = ExtResource("2_gcxpt")
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arms = [NodePath("Skeleton3D/BackRightIK"), NodePath("Skeleton3D/FrontRightIK"), NodePath("Skeleton3D/FrontLeftIK"), NodePath("Skeleton3D/BackLeftIK")]
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body_offset = 1.0
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skeleton = NodePath("Skeleton3D")
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body_bone = &"Bone"
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[node name="Skeleton3D" parent="." index="0"]
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bones/25/rotation = Quaternion(-1.26218e-29, 4.893e-22, -2.98023e-08, 1)
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bones/27/rotation = Quaternion(0.5, -0.5, -0.5, -0.5)
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bones/28/rotation = Quaternion(2.37545e-17, 2.18557e-08, 6.01506e-30, 1)
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bones/53/rotation = Quaternion(-6.7435e-08, 0.707107, 0.707107, -6.7435e-08)
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[node name="BackRightSocket" parent="Skeleton3D" index="0"]
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transform = Transform3D(0.707107, -3.09086e-08, -0.707106, 1.0842e-15, 1, -4.37114e-08, 0.707107, 3.09086e-08, 0.707107, 0.598254, 0.00174576, 0.598254)
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[node name="FrontRightSocket" parent="Skeleton3D" index="1"]
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transform = Transform3D(0.707107, -1.09501e-22, -0.707107, -2.68658e-22, 1, -4.23516e-22, 0.707107, 4.89441e-22, 0.707107, 0.598254, 0.00174576, -0.598254)
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[node name="FrontLeftSocket" parent="Skeleton3D" index="2"]
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transform = Transform3D(0.707107, 3.09086e-08, -0.707106, -4.7509e-17, 1, 4.37114e-08, 0.707106, -3.09086e-08, 0.707107, -0.598254, 0.00174576, -0.598253)
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[node name="Body_001" parent="Skeleton3D" index="3"]
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||||
transform = Transform3D(0.707107, 0, -0.707106, 0, 1, 0, 0.707106, 0, 0.707107, 1.19412e-07, -2.32831e-09, 1.78611e-07)
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||||
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[node name="Body_001" parent="Skeleton3D/Body_001" index="0"]
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visible = false
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||||
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[node name="Camera3D" type="Camera3D" parent="Skeleton3D/Body_001" index="1"]
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||||
transform = Transform3D(-0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, -0.707107, 2.82843, 2.32831e-09, -2.82843)
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current = true
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[node name="BackLeftSocket" parent="Skeleton3D" index="4"]
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transform = Transform3D(0.707107, -1.66533e-14, -0.707107, 1.11022e-14, 1, 1.05557e-15, 0.707106, 2.22045e-14, 0.707107, -0.598254, 0.00174576, 0.598254)
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||||
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[node name="BackRightIK" type="SkeletonIK3D" parent="Skeleton3D" index="9"]
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root_bone = &"BackRight_Root"
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tip_bone = &"BackRight_Tip"
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use_magnet = true
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magnet = Vector3(0, 5, 0)
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target_node = NodePath("../BackRightTarget")
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script = ExtResource("2_kj7im")
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action = &"ActivateBackRight"
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[node name="FrontRightIK" type="SkeletonIK3D" parent="Skeleton3D" index="10"]
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root_bone = &"FrontRight_Root"
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tip_bone = &"FrontRight_Tip"
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use_magnet = true
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magnet = Vector3(0, 5, 0)
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target_node = NodePath("../FrontRightTarget")
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script = ExtResource("2_kj7im")
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action = &"ActivateFrontRight"
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[node name="FrontLeftIK" type="SkeletonIK3D" parent="Skeleton3D" index="11"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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root_bone = &"FrontLeft_Root"
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tip_bone = &"FrontLeft_Tip"
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use_magnet = true
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magnet = Vector3(0, 5, 0)
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target_node = NodePath("../FrontLeftTarget")
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script = ExtResource("2_kj7im")
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action = &"ActivateFrontLeft"
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[node name="BackLeftIK" type="SkeletonIK3D" parent="Skeleton3D" index="12"]
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root_bone = &"BackLeft_Root"
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tip_bone = &"BackLeft_Tip"
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use_magnet = true
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magnet = Vector3(0, 5, 0)
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target_node = NodePath("../BackLeftTarget")
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script = ExtResource("2_kj7im")
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action = &"ActivateBackLeft"
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[node name="BackRightTarget" type="Marker3D" parent="Skeleton3D" index="13"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, -0.744633, 1.5)
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[node name="FrontRightTarget" type="Marker3D" parent="Skeleton3D" index="14"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, -0.744633, -1.5)
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[node name="FrontLeftTarget" type="Marker3D" parent="Skeleton3D" index="15"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, -0.744633, -1.5)
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[node name="BackLeftTarget" type="Marker3D" parent="Skeleton3D" index="16"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5, -0.744633, 1.5)
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@ -1,34 +1,31 @@
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class_name Arm extends Node3D
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@tool
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@onready var camera: Camera3D = $"../../Camera3D"
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@onready var target: Marker3D = $Target
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@onready var ik_skeleton: SkeletonIK3D = $Skeleton3D/SkeletonIK3D
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class_name Arm extends SkeletonIK3D
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@onready var ik_target = get_node(target_node)
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@onready var skeleton: Skeleton3D = get_parent_skeleton()
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@export var action: StringName
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@export var move_speed: float = 1.5
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var input_dir: Vector2
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var tip_bone_trans: Transform3D
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func _ready() -> void:
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#$Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
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pass
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modification_processed.connect(_on_modification_processed)
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start()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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#ik_skeleton.start()
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pass
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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input_dir = event.relative
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func update_target_pos() -> void:
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var mouse_pos: Vector2 = camera.get_window().get_mouse_position()
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var origin: Vector3 = camera.project_ray_origin(mouse_pos)
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var dir: Vector3 = origin + (camera.project_ray_normal(mouse_pos) * 100)
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var world_space: PhysicsDirectSpaceState3D = camera.get_window().world_3d.direct_space_state
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var ray_query = PhysicsRayQueryParameters3D.create(origin, dir)
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var collision: Dictionary = world_space.intersect_ray(ray_query)
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if collision == null: return
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var arm_target_pos: Vector3 = collision["position"]
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print(collision)
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target.global_position.z = arm_target_pos.z
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target.global_position.y = arm_target_pos.y
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func update_target_pos(delta: float) -> void:
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ik_target.global_position.z -= input_dir.x * delta * move_speed
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ik_target.global_position.y -= input_dir.y * delta * move_speed
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input_dir = Vector2.ZERO
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func _on_modification_processed() -> void:
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var tip_bone_id: int = skeleton.find_bone(tip_bone)
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tip_bone_trans = skeleton.get_bone_global_pose(tip_bone_id)
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@ -1,25 +0,0 @@
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class_name Body extends Node3D
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||||
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||||
@export var arms: Array[Arm]
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@export var pull_strength: float = 5.0
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var active_arm: Arm
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _unhandled_input(event: InputEvent) -> void:
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for arm in arms:
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if Input.is_action_pressed(arm.action):
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active_arm = arm
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return
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if Input.is_action_just_released(arm.action):
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active_arm = null
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return
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func _physics_process(delta: float) -> void:
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if active_arm == null: return
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||||
active_arm.update_target_pos()
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4
scripts/main.gd
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4
scripts/main.gd
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@ -0,0 +1,4 @@
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extends Node3D
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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55
scripts/robot.gd
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55
scripts/robot.gd
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@ -0,0 +1,55 @@
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class_name Body extends Node3D
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||||
|
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@export var arms: Array[Arm]
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@export var body_offset: float = 0.25
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@export var skeleton: Skeleton3D
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||||
@export var body_bone: StringName
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||||
@onready var previous_position: Vector3 = global_position
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var active_arm: Arm
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# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
for arm in arms:
|
||||
if Input.is_action_pressed(arm.action):
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||||
active_arm = arm
|
||||
return
|
||||
if Input.is_action_just_released(arm.action):
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||||
active_arm = null
|
||||
return
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||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if active_arm == null: return
|
||||
|
||||
active_arm.update_target_pos(delta)
|
||||
|
||||
var avg_tip_pos: Vector3
|
||||
var avg_tip_basis: Basis
|
||||
|
||||
for arm in arms:
|
||||
var tip_bone_global_pos: Vector3 = skeleton.to_global(arm.tip_bone_trans.origin)
|
||||
#var tip_bone_global_basis: Basis = arm.tip_bone_tras.basis
|
||||
|
||||
avg_tip_pos += tip_bone_global_pos
|
||||
|
||||
#avg_tip_basis.x += tip_bone_global_basis.x
|
||||
#avg_tip_basis.y += tip_bone_global_basis.y
|
||||
#avg_tip_basis.z += tip_bone_global_basis.z
|
||||
|
||||
avg_tip_pos /= arms.size()
|
||||
#avg_tip_basis.x /= arms.size()
|
||||
#avg_tip_basis.y /= arms.size()
|
||||
#avg_tip_basis.z /= arms.size()
|
||||
|
||||
#skeleton.global_position = avg_tip_pos
|
||||
#var m = MeshInstance3D.new()
|
||||
var body_bone_id: int = skeleton.find_bone(body_bone)
|
||||
var body_bone_transform = skeleton.get_bone_global_pose(body_bone_id)
|
||||
var velocity = global_position - previous_position
|
||||
print(global_position, previous_position, velocity, avg_tip_pos)
|
||||
var global_pos = avg_tip_pos + velocity * body_offset
|
||||
body_bone_transform.origin = global_pos
|
||||
skeleton.set_bone_global_pose(body_bone_id, body_bone_transform)
|
||||
previous_position = global_pos
|
||||
#m.global_position = avg_tip_pos
|
||||
#skeleton.global_basis = avg_tip_basis
|
Loading…
Add table
Reference in a new issue