GMTKGameJam2024/scripts/robot.gd
2024-08-18 22:04:20 +01:00

55 lines
1.7 KiB
GDScript

class_name Body extends Node3D
@export var arms: Array[Arm]
@export var body_offset: float = 0.25
@export var skeleton: Skeleton3D
@export var body_bone: StringName
@onready var previous_position: Vector3 = global_position
var active_arm: Arm
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _unhandled_input(event: InputEvent) -> void:
for arm in arms:
if Input.is_action_pressed(arm.action):
active_arm = arm
return
if Input.is_action_just_released(arm.action):
active_arm = null
return
func _physics_process(delta: float) -> void:
if active_arm == null: return
active_arm.update_target_pos(delta)
var avg_tip_pos: Vector3
var avg_tip_basis: Basis
for arm in arms:
var tip_bone_global_pos: Vector3 = skeleton.to_global(arm.tip_bone_trans.origin)
#var tip_bone_global_basis: Basis = arm.tip_bone_tras.basis
avg_tip_pos += tip_bone_global_pos
#avg_tip_basis.x += tip_bone_global_basis.x
#avg_tip_basis.y += tip_bone_global_basis.y
#avg_tip_basis.z += tip_bone_global_basis.z
avg_tip_pos /= arms.size()
#avg_tip_basis.x /= arms.size()
#avg_tip_basis.y /= arms.size()
#avg_tip_basis.z /= arms.size()
#skeleton.global_position = avg_tip_pos
#var m = MeshInstance3D.new()
var body_bone_id: int = skeleton.find_bone(body_bone)
var body_bone_transform = skeleton.get_bone_global_pose(body_bone_id)
var velocity = global_position - previous_position
print(global_position, previous_position, velocity, avg_tip_pos)
var global_pos = avg_tip_pos + velocity * body_offset
body_bone_transform.origin = global_pos
skeleton.set_bone_global_pose(body_bone_id, body_bone_transform)
previous_position = global_pos
#m.global_position = avg_tip_pos
#skeleton.global_basis = avg_tip_basis