merge
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commit
ac960c53cd
3 changed files with 6 additions and 16 deletions
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@ -68,7 +68,7 @@ public class Die extends Actor {
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Face.Pip decayed = pips.get(random.nextInt(pips.size()));
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Face.Pip decayed = pips.get(random.nextInt(pips.size()));
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face.removePip(decayed);
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face.removePip(decayed);
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game.addFallingPip(new FallingPip(new Transform(transform.getX(), transform.getY(), 0, 0), face.equals(getFace())));
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game.addFallingPip(new FallingPip(new Transform(transform.getX(), transform.getY(), 0, 0)));
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}
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}
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}
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}
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@ -10,18 +10,12 @@ public class FallingPip extends Actor {
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private final Transform transform;
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private final Transform transform;
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private final Vector2 velocity;
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private final Vector2 velocity;
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private final float rotationalVelocity;
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private final boolean onTop;
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public FallingPip(Transform transform) {
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public FallingPip(Transform transform, boolean onTop) {
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Random random = new Random();
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Random random = new Random();
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this.transform = transform;
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this.transform = transform;
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velocity = new Vector2(5 * (-0.5f + random.nextFloat()), 2 + random.nextFloat() * 3);
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velocity = new Vector2(5 * (-0.5f + random.nextFloat()), 2 + random.nextFloat() * 3);
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rotationalVelocity = 40 * (-0.5f + random.nextFloat());
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this.onTop = onTop;
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}
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}
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@Override
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@Override
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@ -30,7 +24,6 @@ public class FallingPip extends Actor {
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transform.x += velocity.x;
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transform.x += velocity.x;
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transform.y += velocity.y;
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transform.y += velocity.y;
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transform.rotation += rotationalVelocity;
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}
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}
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@Override
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@Override
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@ -43,8 +36,4 @@ public class FallingPip extends Actor {
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return transform.y <= 25;
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return transform.y <= 25;
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}
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}
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public boolean isOnTop() {
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return onTop;
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}
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}
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}
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@ -85,6 +85,7 @@ public class Game extends ApplicationAdapter {
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processInput();
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processInput();
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fallingPips.forEach(Actor::tick);
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fallingPips.forEach(Actor::tick);
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fallingPips.removeIf(FallingPip::isOffScreen);
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}
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}
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public void processInput() {
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public void processInput() {
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@ -161,13 +162,13 @@ public class Game extends ApplicationAdapter {
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ScreenUtils.clear(0, 0, 0, 1);
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ScreenUtils.clear(0, 0, 0, 1);
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batch.begin();
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batch.begin();
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for (FallingPip pip : fallingPips) if (!pip.isOnTop()) pip.render(batch);
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for (Die die : dice) {
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for (Die die : dice) {
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die.render(batch);
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die.render(batch);
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}
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}
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for (FallingPip pip : fallingPips) if (pip.isOnTop()) pip.render(batch); //on top
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for (FallingPip pip : fallingPips) { //on top
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pip.render(batch);
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}
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int y = Gdx.graphics.getHeight() / 3 * 2 - 25;
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int y = Gdx.graphics.getHeight() / 3 * 2 - 25;
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for (Decay decay : round.getDecays()) {
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for (Decay decay : round.getDecays()) {
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