change segment colours

This commit is contained in:
James 2024-04-21 15:03:11 +01:00
parent ac9b9428e1
commit 46c2098cf9

View file

@ -1,6 +1,5 @@
package com.monjaro.gamejam; package com.monjaro.gamejam;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.SpriteBatch;
@ -57,12 +56,11 @@ public class SegmentUI extends Actor {
int numOfSegments = round.getSegments().size(); int numOfSegments = round.getSegments().size();
for (int i = 0; i < numOfSegments; i++) { for (int i = 0; i < numOfSegments; i++) {
if (round.getSegments().get(i).isDestroyedBy(game.getSelectedDice())) if (round.getSegments().get(i).isDestroyedBy(game.getSelectedDice()))
batch.setColor(0.5f, 0.3f, 0.5f, 1); batch.setColor(0.85f, 1f, 0.85f, 1f);
else if (round.getSegments().get(i).isDestroyed()) else if (round.getSegments().get(i).isDestroyed())
batch.setColor(0,0,0,1); batch.setColor(0.5f, 0.3f, 0.5f, 1f);
else
batch.setColor(0.9f, 0.85f, 1f, 1f);
int criteriaType = round.getSegments().get(i).getSpriteColumn(); int criteriaType = round.getSegments().get(i).getSpriteColumn();
int criteriaQuantity = round.getSegments().get(i).getSpriteRow(); int criteriaQuantity = round.getSegments().get(i).getSpriteRow();
@ -73,9 +71,8 @@ public class SegmentUI extends Actor {
spriteWidth, spriteHeight, spriteWidth, spriteHeight,
false, false); false, false);
}
batch.setColor(Color.WHITE); batch.setColor(Color.WHITE);
} }
}
} }