diff --git a/core/src/com/monjaro/gamejam/SegmentUI.java b/core/src/com/monjaro/gamejam/SegmentUI.java index 6b61130..8c6dcf7 100644 --- a/core/src/com/monjaro/gamejam/SegmentUI.java +++ b/core/src/com/monjaro/gamejam/SegmentUI.java @@ -1,6 +1,5 @@ package com.monjaro.gamejam; -import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; @@ -57,12 +56,11 @@ public class SegmentUI extends Actor { int numOfSegments = round.getSegments().size(); for (int i = 0; i < numOfSegments; i++) { if (round.getSegments().get(i).isDestroyedBy(game.getSelectedDice())) - batch.setColor(0.5f, 0.3f, 0.5f, 1); + batch.setColor(0.85f, 1f, 0.85f, 1f); else if (round.getSegments().get(i).isDestroyed()) - batch.setColor(0,0,0,1); - - - + batch.setColor(0.5f, 0.3f, 0.5f, 1f); + else + batch.setColor(0.9f, 0.85f, 1f, 1f); int criteriaType = round.getSegments().get(i).getSpriteColumn(); int criteriaQuantity = round.getSegments().get(i).getSpriteRow(); @@ -73,9 +71,8 @@ public class SegmentUI extends Actor { spriteWidth, spriteHeight, false, false); - batch.setColor(Color.WHITE); } - + batch.setColor(Color.WHITE); } }