updates to cv and aardvark work

This commit is contained in:
Nye Evans 2021-04-21 23:31:43 +01:00
parent 2d8b10b0f6
commit f4057bb47f
4 changed files with 28 additions and 18 deletions

View file

@ -45,18 +45,6 @@
<!-- gallery slides defined here, originally we had one slide and just changed its values but loading images is slow, easier to load them before hand and just hide or show them-->
<div class = "programGallery">
<p class = "galleryTitle">VR interaction system and physics engine</p>
<a href = "./pages/gallery/epq-project/epq-project.html" class = "galleryLink">
<img src = "./pages/gallery/epq-project/projectHeaderImage.png" class = "galleryImage" style = "object-position: center;">
</a>
<p class = "galleryCaption">A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based
environment.<br><br>This system was my introduction to Unreal Engine and mainly used its "Blueprint" visual language, however I later used C++ to try and add my own physics
to it.
</p>
<button class = "galleryLeftArrow" onClick = "window.parent.lastSlide();"></button>
<button class = "galleryRightArrow" onClick = "window.parent.nextSlide();"></button>
</div>
<div class = "programGallery">
<p class = "galleryTitle">Work on Aardvark XR</p>
@ -70,6 +58,19 @@
<button class = "galleryLeftArrow" onClick = "window.parent.lastSlide();"></button>
<button class = "galleryRightArrow" onClick = "window.parent.nextSlide();"></button>
</div>
<div class = "programGallery">
<p class = "galleryTitle">VR interaction system and physics engine</p>
<a href = "./pages/gallery/epq-project/epq-project.html" class = "galleryLink">
<img src = "./pages/gallery/epq-project/projectHeaderImage.png" class = "galleryImage" style = "object-position: center;">
</a>
<p class = "galleryCaption">A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based
environment.<br><br>This system was my introduction to Unreal Engine and mainly used its "Blueprint" visual language, however I later used C++ to try and add my own physics
to it.
</p>
<button class = "galleryLeftArrow" onClick = "window.parent.lastSlide();"></button>
<button class = "galleryRightArrow" onClick = "window.parent.nextSlide();"></button>
</div>
<div class = "programGallery">
<p class = "galleryTitle">Tower defence game</p>
@ -96,7 +97,7 @@
<!-- please dont follow me if you see this, i want this to be a work only twitter account,
<a href = "https://twitter.com/Wi__Ro" target="_blank" style = "color:#ffd256;">Twitter</a>
-->
<a href = "./pages/NoTwitter.html" target="_blank">Twitter</a>
<a href = "https://twitter.com/Wi__Ro" target="_blank">Twitter</a>
&NonBreakingSpace;
<a href="mailto:WillowRo@outlook.com" target="_blank">Email</a>
&NonBreakingSpace;