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VR interaction system and physics engine

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A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based - environment.

This system was my introduction to Unreal Engine and mainly used its "Blueprint" visual language, however I later used C++ to try and add my own physics - to it. -

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Work on Aardvark XR

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VR interaction system and physics engine

+ + + +

A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based + environment.

This system was my introduction to Unreal Engine and mainly used its "Blueprint" visual language, however I later used C++ to try and add my own physics + to it. +

+ + +

Tower defence game

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Nye Evans

- I’m currently studying Computer Science, Psychology and Philosophy at A-level, as well as completing an Extended Project Qualification (EPQ) in Virtual Veality interaction design + I’m currently studying Computer Science, Psychology and Philosophy at A-level, as well as completing an Extended Project Qualification (EPQ) in Virtual Reality interaction design and physics simulation (self-taught). I have a passion for creating new and unique user experiences as well as a strong desire to learn and gain new experience within the software engineering industry.
diff --git a/pages/autoScroll.js b/pages/autoScroll.js index bdbff19..1c37ff7 100644 --- a/pages/autoScroll.js +++ b/pages/autoScroll.js @@ -1,4 +1,4 @@ setTimeout(() => { if (window.scrollY < 20) - window.scrollBy({top: window.innerHeight, left: 0, behavior: 'smooth'}) -}, 2500); // we scroll the screen down a bit so the user realises theres more \ No newline at end of file + window.scrollBy({top: window.innerHeight - 70, left: 0, behavior: 'smooth'}) +}, 1800); // we scroll the screen down a bit so the user realises theres more \ No newline at end of file diff --git a/pages/gallery/aardvark-work/aardvark-work.html b/pages/gallery/aardvark-work/aardvark-work.html index 0ddda1e..d887050 100644 --- a/pages/gallery/aardvark-work/aardvark-work.html +++ b/pages/gallery/aardvark-work/aardvark-work.html @@ -25,8 +25,10 @@

What I did

During the first hackathon I proposed and worked on an audio visualiser tool that would run in the background of the users environment as they worked, reacting to their desktop audio. I also designed and created 3D models for other developers programs, such as icons for a playing card app; one of the first apps to be published on the platform. My audio visualiser never got finished due to my lack of experience with typescript and Aardvarks inability to - request desktop audio access at the time. Around 4 months later I revisited Aardvark to create a photo viewing app which was originally a personal project but became a team effort with another member of the community who offered - to join development, the app allowed users to upload images which were stored using ipfs and had multi-user functionality allowing different people to show each other photos. The main idea of the program was to allow vr artists to + request desktop audio access at the time. +
+ Around 4 months later I revisited Aardvark to create a photo viewing app which was originally a personal project but became a team effort with another member of the community who offered + to join development, the app allowed users to upload images which were stored using ipfs (a decentralized storage system) and had multi-user functionality allowing different people to show each other photos. The main idea of the program was to allow vr artists to open reference images within their prospective drawing apps.
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+ As well as this I have also worked on the base code of the project itself. Originally Aardvark had the user open its Ui through a button on their hand which took up valuable space used by alot of other programs, + I was tasked with creating a more intuitive solution which ended up being a gesture based system. With little to no guidance I had to read and gain a full understanding of the projects mid-level inner workings and + rewrite large sections of it. This resulted in a system where the user would bump the ends of their controllers together to open and close the menu, this addition to the program also utilised hysterisis to ensure the + user had a smooth experience with the project. +
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