retopo arm cause the lighting was fucked
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commit
db1eeebfcf
3 changed files with 43 additions and 5 deletions
21
scenes/icepick_arm.tscn
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21
scenes/icepick_arm.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=3 format=3 uid="uid://c4aghhlbletw"]
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[ext_resource type="PackedScene" uid="uid://ccggyhqyue6fr" path="res://assets/pickaxe_arm.glb" id="1_grvsx"]
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[ext_resource type="Script" path="res://scripts/arm.gd" id="2_u82st"]
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[node name="pickaxe_arm" instance=ExtResource("1_grvsx")]
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script = ExtResource("2_u82st")
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[node name="Sphere_004" parent="Armature/Skeleton3D" index="0"]
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transform = Transform3D(0.919691, 0, 0, 0, 0.919691, 0, 0, 0, 0.919691, 0, -9.53674e-07, 0)
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[node name="Sphere_001" parent="Armature/Skeleton3D" index="1"]
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transform = Transform3D(0.919691, 0, 0, 0, 0.919691, 0, 0, 0, 0.919691, 0, 0, 0)
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[node name="SkeletonIK3D" type="SkeletonIK3D" parent="Armature/Skeleton3D" index="3"]
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root_bone = &"Bone"
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tip_bone = &"Bone.011"
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target_node = NodePath("../../Target")
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[node name="Target" type="Marker3D" parent="Armature" index="1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.2, 0)
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@ -1,6 +1,6 @@
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extends Node3D
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@export var key: Key
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@export var action: StringName
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# Called when the node enters the scene tree for the first time.
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@ -11,3 +11,12 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _arm_enabled(arm):
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print_debug("enabled!")
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pass
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func _arm_disabled(arm):
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print_debug("disabled!")
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pass
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@ -2,12 +2,20 @@ extends Node3D
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@export var arms: Array[Node]
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signal arm_enabled(arm)
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signal arm_disabled(arm)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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for arm in arms:
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arm_enabled.connect(arm.arm_enabled)
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arm_disabled.connect(arm.arm_disabled)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _physics_process(delta: float) -> void:
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for arm in arms:
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if Input.is_action_just_pressed(arm.action):
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arm_enabled.emit(arm)
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if Input.is_action_just_released(arm.action):
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arm_disabled.emit(arm)
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