setup main scene

This commit is contained in:
oughtum 2024-08-16 19:11:16 +01:00
parent 619db4575b
commit d521ff5112
7 changed files with 135 additions and 13 deletions

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# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json
/android/

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GMTK Game Jam 2024"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="GMTK Game Jam 2024"

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scenes/main_scene.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://n05pnykd3tff"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fouvd"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_eq0hp"]
sky_material = SubResource("ProceduralSkyMaterial_fouvd")
[sub_resource type="Environment" id="Environment_c61tj"]
background_mode = 2
sky = SubResource("Sky_eq0hp")
tonemap_mode = 2
glow_enabled = true
[node name="Main" type="Node3D"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Menu" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="UI" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="World" type="Node3D" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="World"]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="World"]
environment = SubResource("Environment_c61tj")