rig ice pick arm
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4 changed files with 21 additions and 1 deletions
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@ -17,3 +17,7 @@ config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="GMTK Game Jam 2024"
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[filesystem]
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import/blender/enabled=false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://n05pnykd3tff"]
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[gd_scene load_steps=6 format=3 uid="uid://n05pnykd3tff"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fouvd"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@ -13,6 +13,12 @@ sky = SubResource("Sky_eq0hp")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="BoxMesh" id="BoxMesh_e2kr4"]
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size = Vector3(50, 1, 50)
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[sub_resource type="BoxShape3D" id="BoxShape3D_0lkv2"]
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size = Vector3(50, 1, 50)
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[node name="Main" type="Node3D"]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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@ -30,6 +36,7 @@ layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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metadata/_edit_lock_ = true
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[node name="World" type="Node3D" parent="."]
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@ -39,3 +46,12 @@ shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="World"]
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environment = SubResource("Environment_c61tj")
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[node name="StaticBody3D" type="StaticBody3D" parent="World"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="World/StaticBody3D"]
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mesh = SubResource("BoxMesh_e2kr4")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="World/StaticBody3D"]
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shape = SubResource("BoxShape3D_0lkv2")
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