rig ice pick arm

This commit is contained in:
oughtum 2024-08-16 20:14:46 +01:00
parent 1f9f90e14b
commit 87fd39bcf0
4 changed files with 21 additions and 1 deletions

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@ -17,3 +17,7 @@ config/icon="res://icon.svg"
[dotnet]
project/assembly_name="GMTK Game Jam 2024"
[filesystem]
import/blender/enabled=false

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@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://n05pnykd3tff"]
[gd_scene load_steps=6 format=3 uid="uid://n05pnykd3tff"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fouvd"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@ -13,6 +13,12 @@ sky = SubResource("Sky_eq0hp")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="BoxMesh" id="BoxMesh_e2kr4"]
size = Vector3(50, 1, 50)
[sub_resource type="BoxShape3D" id="BoxShape3D_0lkv2"]
size = Vector3(50, 1, 50)
[node name="Main" type="Node3D"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
@ -30,6 +36,7 @@ layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
metadata/_edit_lock_ = true
[node name="World" type="Node3D" parent="."]
@ -39,3 +46,12 @@ shadow_enabled = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="World"]
environment = SubResource("Environment_c61tj")
[node name="StaticBody3D" type="StaticBody3D" parent="World"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="World/StaticBody3D"]
mesh = SubResource("BoxMesh_e2kr4")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="World/StaticBody3D"]
shape = SubResource("BoxShape3D_0lkv2")