diff --git a/pickaxe_arm.blend b/pickaxe_arm.blend index 1964fc7..33b9cb5 100644 Binary files a/pickaxe_arm.blend and b/pickaxe_arm.blend differ diff --git a/pickaxe_arm.blend1 b/pickaxe_arm.blend1 index 22439bd..c01f00d 100644 Binary files a/pickaxe_arm.blend1 and b/pickaxe_arm.blend1 differ diff --git a/project.godot b/project.godot index d14dd70..abe84ba 100644 --- a/project.godot +++ b/project.godot @@ -17,3 +17,7 @@ config/icon="res://icon.svg" [dotnet] project/assembly_name="GMTK Game Jam 2024" + +[filesystem] + +import/blender/enabled=false diff --git a/scenes/main_scene.tscn b/scenes/main_scene.tscn index d90d445..ae6fe87 100644 --- a/scenes/main_scene.tscn +++ b/scenes/main_scene.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=4 format=3 uid="uid://n05pnykd3tff"] +[gd_scene load_steps=6 format=3 uid="uid://n05pnykd3tff"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fouvd"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) @@ -13,6 +13,12 @@ sky = SubResource("Sky_eq0hp") tonemap_mode = 2 glow_enabled = true +[sub_resource type="BoxMesh" id="BoxMesh_e2kr4"] +size = Vector3(50, 1, 50) + +[sub_resource type="BoxShape3D" id="BoxShape3D_0lkv2"] +size = Vector3(50, 1, 50) + [node name="Main" type="Node3D"] [node name="CanvasLayer" type="CanvasLayer" parent="."] @@ -30,6 +36,7 @@ layout_mode = 3 anchors_preset = 0 offset_right = 40.0 offset_bottom = 40.0 +metadata/_edit_lock_ = true [node name="World" type="Node3D" parent="."] @@ -39,3 +46,12 @@ shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="World"] environment = SubResource("Environment_c61tj") + +[node name="StaticBody3D" type="StaticBody3D" parent="World"] + +[node name="MeshInstance3D" type="MeshInstance3D" parent="World/StaticBody3D"] +mesh = SubResource("BoxMesh_e2kr4") +skeleton = NodePath("../..") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="World/StaticBody3D"] +shape = SubResource("BoxShape3D_0lkv2")