2024-08-16 21:48:38 +01:00
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class_name Arm extends Node3D
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2024-08-16 20:16:19 +01:00
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2024-08-16 23:07:59 +01:00
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@onready var camera: Camera3D = $"../../Camera3D"
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@onready var target: Marker3D = $Target
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2024-08-16 23:59:49 +01:00
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@onready var ik_skeleton: SkeletonIK3D = $Skeleton3D/SkeletonIK3D
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2024-08-16 20:16:19 +01:00
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2024-08-16 23:07:59 +01:00
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@export var action: StringName
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2024-08-16 20:16:19 +01:00
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func _ready() -> void:
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2024-08-16 23:59:49 +01:00
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ik_skeleton.start()
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2024-08-16 21:24:48 +01:00
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2024-08-16 23:07:59 +01:00
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func update_target_pos() -> void:
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var mouse_pos: Vector2 = camera.get_window().get_mouse_position()
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var origin: Vector3 = camera.project_ray_origin(mouse_pos)
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var dir: Vector3 = origin + (camera.project_ray_normal(mouse_pos) * 100)
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var world_space: PhysicsDirectSpaceState3D = camera.get_window().world_3d.direct_space_state
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var ray_query = PhysicsRayQueryParameters3D.create(origin, dir)
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var collision: Dictionary = world_space.intersect_ray(ray_query)
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if collision == null: return
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var arm_target_pos: Vector3 = collision["position"]
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2024-08-16 23:59:49 +01:00
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print(collision)
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target.global_position.z = arm_target_pos.z
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target.global_position.y = arm_target_pos.y
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