class_name Arm extends Node3D @onready var camera: Camera3D = $"../../Camera3D" @onready var target: Marker3D = $Target @onready var ik_skeleton: SkeletonIK3D = $Skeleton3D/SkeletonIK3D @export var action: StringName func _ready() -> void: ik_skeleton.start() func update_target_pos() -> void: var mouse_pos: Vector2 = camera.get_window().get_mouse_position() var origin: Vector3 = camera.project_ray_origin(mouse_pos) var dir: Vector3 = origin + (camera.project_ray_normal(mouse_pos) * 100) var world_space: PhysicsDirectSpaceState3D = camera.get_window().world_3d.direct_space_state var ray_query = PhysicsRayQueryParameters3D.create(origin, dir) var collision: Dictionary = world_space.intersect_ray(ray_query) if collision == null: return var arm_target_pos: Vector3 = collision["position"] print(collision) target.global_position.z = arm_target_pos.z target.global_position.y = arm_target_pos.y