193 lines
No EOL
4.8 KiB
TypeScript
193 lines
No EOL
4.8 KiB
TypeScript
import { AvGadget, AvPanel, AvStandardGrabbable, AvTransform, HighlightType, DefaultLanding, GrabbableStyle, renderAardvarkRoot } from '@aardvarkxr/aardvark-react';
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import { EAction, EHand, g_builtinModelBox, InitialInterfaceLock, Av } from '@aardvarkxr/aardvark-shared';
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import bind from 'bind-decorator';
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import * as React from 'react';
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import * as ReactDOM from 'react-dom';
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import { ImageAdder } from './imageadder';
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import * as IPFS from 'ipfs';
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class MenuItem extends React.Component< {displayImage, onClick}, {}> //class for items on the menu, basically just a button
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{
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constructor(props)
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{
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super(props);
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}
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public render()
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{
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return(
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<button className = "imageMenuButton" onClick = {this.props.onClick}>
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<img src = {this.props.displayImage} className = "imageMenuImage"/>
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</button>
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);
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}
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}
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interface ImageMenuState
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{
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imageUrls: string[];
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}
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class ImageMenu extends React.Component< {}, ImageMenuState> //class for the whole menu, basically just renders MenuItems according to list of images
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{
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imageToDisplay: string;
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constructor(props)
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{
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super(props);
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this.state =
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{
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imageUrls: [],
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}
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this.imageToDisplay = "";
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}
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@bind
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public onAddImage( url: string )
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{
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this.setState(
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{
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imageUrls: [ ...this.state.imageUrls, url]
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}
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);
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}
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@bind
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public validateUrl(url:string)
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{
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return(url && !this.state.imageUrls.includes(url) ? true : false)
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}
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public displayImage(image: string) //given to buttons, by setting the image to display we stop drawing the menu and start drawing the image, remove image undoes this, we also force an update here since we dont use state
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{
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this.imageToDisplay = image;
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this.forceUpdate();
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}
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public removeImage()
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{
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this.imageToDisplay = null;
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this.forceUpdate();
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}
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public render()
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{
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if (this.imageToDisplay){ //if theres an image then show that, and also a back button
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return(
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<div>
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<button className = "imageDisplayButton" onClick = {() => this.removeImage()}>ᐊ</button>
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<div style = {{textAlign: "center"}}>
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<img className = "displayedImage" src = {this.imageToDisplay}/>
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</div>
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</div>
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)
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}
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else{ //if there isnt an image selected then show the menu
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if (this.state.imageUrls.length > 0){
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let itemList = this.state.imageUrls.map((image, step) => { //for each image the user has given us, add it to the menu, we use some maths to calculate their position on the grid then pop it in
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let itemStyle = {
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gridColumnStart: ((step%4)+1).toString(),
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gridRowStart: ((Math.floor(step/4))+1).toString()
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};
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return(
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<div style = {itemStyle}>
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<MenuItem displayImage = {image} onClick = {() => this.displayImage(image)}/>
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</div>
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);
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});
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var containerStyle:string = ""; //hopefully will return "15vw 15vw 15vw" with as many 15wvs as nessessary, sets how many rows menu has
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for (var i:number = 0; i < this.state.imageUrls.length/4; i++){
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containerStyle += "20vw ";
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}
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return(
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<div className = "imageMenuContainer" style = {{gridTemplateRows: containerStyle}}>
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{itemList}
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</div>
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);
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}
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else{
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return(
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<div id = "noImageText">
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There are no images here, add some to start!
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</div>
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);
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}
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}
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}
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}
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const k_popupHtml =
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`
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>referenceImageVR popup</title>
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<link href="styles.css" rel="stylesheet">
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</head>
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<body>
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<div id="root" class="FullPage"></div>
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</body>
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</html>
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`;
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class MyGadget extends React.Component< {}, {} >
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{
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private addImagePopup: Window = null;
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private imageMenuRef = React.createRef<ImageMenu>();
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constructor( props: any )
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{
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super( props );
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}
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public openWindow(){
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this.addImagePopup = window.open("", "popup", "", true );
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this.addImagePopup.document.write( k_popupHtml );
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ReactDOM.render( <ImageAdder addImageCallback={ this.imageMenuRef?.current.onAddImage } validateUrlCallback={this.imageMenuRef.current.validateUrl}/>,
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this.addImagePopup.document.getElementById( "root" ) );
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}
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public render()
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{
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return (
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<div className={ "FullPage" } >
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<div>
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<AvStandardGrabbable modelUri={ "models/HandleModel.glb" } modelScale={ 0.8 }
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style={ GrabbableStyle.Gadget }>
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<AvTransform translateY={ 0.21 } >
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<AvPanel interactive={true} widthInMeters={ 0.3 }/>
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</AvTransform>
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</AvStandardGrabbable>
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</div>
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<ImageMenu ref={ this.imageMenuRef }/>
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<button id = "uploadButton" onClick = { () => this.openWindow() }>🗅</button>
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</div> );
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}
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}
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renderAardvarkRoot( "root", <MyGadget/> );
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//DONT FORGET TO RUN NPM START AAAAAAAAAAAAAAAAAAAA YOU ALWAYS FORGETTT
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/*
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todo:
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look into using ipfs for images
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look into using avmodel to create pop-up images
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useful links:
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http://localhost:23842/gadgets/aardvark_monitor/index.html
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http://localhost:8042/
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*/ |