imageReferenceVR/src/main.tsx

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import { AvGadget, AvPanel, AvStandardGrabbable, AvTransform, HighlightType, DefaultLanding, GrabbableStyle, renderAardvarkRoot } from '@aardvarkxr/aardvark-react';
import { EAction, EHand, g_builtinModelBox, InitialInterfaceLock, Av } from '@aardvarkxr/aardvark-shared';
import bind from 'bind-decorator';
import * as React from 'react';
import * as ReactDOM from 'react-dom';
import { ImageAdder } from './imageadder';
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class MenuItem extends React.Component< {displayImage, onClick}, {}> //class for items on the menu, basically just a button
{
constructor(props)
{
super(props);
}
static defaultProps = {
displayImage: "https://cdn.pixabay.com/photo/2013/07/12/17/47/test-pattern-152459_960_720.png"
}
public render()
{
return(
<button className = "imageMenuButton" onClick = {this.props.onClick}>
<img src = {this.props.displayImage} className = "imageMenuImage"/>
</button>
);
}
}
interface ImageMenuState
{
imageUrls: string[];
}
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class ImageMenu extends React.Component< {}, ImageMenuState> //class for the whole menu, basically just renders MenuItems according to list of images
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{
imageToDisplay: string;
constructor(props)
{
super(props);
this.state =
{
imageUrls: [],
}
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this.imageToDisplay = "";
}
@bind
public onAddImage( url: string )
{
this.setState(
{
imageUrls: [ ...this.state.imageUrls, url]
}
);
}
@bind
public validateUrl(url:string)
{
return(url && !this.state.imageUrls.includes(url) ? true : false)
}
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public displayImage(image: string) //given to buttons, by setting the image to display we stop drawing the menu and start drawing the image, remove image undoes this, we also force an update here since we dont use state
{
this.imageToDisplay = image;
this.forceUpdate();
}
public removeImage()
{
this.imageToDisplay = null;
this.forceUpdate();
}
public render()
{
if (this.imageToDisplay){ //if theres an image then show that, and also a back button
return(
<div>
<button className = "imageDisplayButton" onClick = {() => this.removeImage()}></button>
<div style = {{textAlign: "center"}}>
<img className = "displayedImage" src = {this.imageToDisplay}/>
</div>
</div>
)
}
else{ //if there isnt an image selected then show the menu
if (this.state.imageUrls.length > 0){
let itemList = this.state.imageUrls.map((image, step) => { //for each image the user has given us, add it to the menu, we use some maths to calculate their position on the grid then pop it in
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let itemStyle = {
gridColumnStart: ((step%4)+1).toString(),
gridRowStart: ((Math.floor(step/4))+1).toString()
};
return(
<div style = {itemStyle}>
<MenuItem displayImage = {image} onClick = {() => this.displayImage(image)}/>
</div>
);
});
var containerStyle:string = ""; //hopefully will return "15vw 15vw 15vw" with as many 15wvs as nessessary, sets how many rows menu has
for (var i:number = 0; i < this.state.imageUrls.length/4; i++){
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containerStyle += "20vw ";
}
return(
<div className = "imageMenuContainer" style = {{gridTemplateRows: containerStyle}}>
{itemList}
</div>
);
}
else{
return(
<div id = "noImageText">
There are no images here, add some to start!
</div>
);
}
}
}
}
const k_popupHtml =
`
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>referenceImageVR popup</title>
<link href="styles.css" rel="stylesheet">
</head>
<body>
<div id="root" class="FullPage"></div>
</body>
</html>
`;
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class MyGadget extends React.Component< {}, {} >
{
private addImagePopup: Window = null;
private imageMenuRef = React.createRef<ImageMenu>();
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constructor( props: any )
{
super( props );
}
public openWindow(){
this.addImagePopup = window.open("", "popup", "", true );
this.addImagePopup.document.write( k_popupHtml );
ReactDOM.render( <ImageAdder addImageCallback={ this.imageMenuRef?.current.onAddImage } validateUrlCallback={this.imageMenuRef.current.validateUrl}/>,
this.addImagePopup.document.getElementById( "root" ) );
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}
public render()
{
return (
<div className={ "FullPage" } >
<div>
<AvStandardGrabbable modelUri={ "models/HandleModel.glb" } modelScale={ 0.8 }
style={ GrabbableStyle.Gadget }>
<AvTransform translateY={ 0.21 } >
<AvPanel interactive={true} widthInMeters={ 0.3 }/>
</AvTransform>
</AvStandardGrabbable>
</div>
<ImageMenu ref={ this.imageMenuRef }/>
<button id = "uploadButton" onClick = { () => this.openWindow() }>🗅</button>
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</div> );
}
}
renderAardvarkRoot( "root", <MyGadget/> );
//DONT FORGET TO RUN NPM START AAAAAAAAAAAAAAAAAAAA YOU ALWAYS FORGETTT
/*
todo:
look into using URL.CreateObjectUrl() to let users 'upload' images as well as giving URLs
look into using ipfs for this^^
look into using avmodel to create pop-up images
make pop-up text box clear itself after submittion
theres two options for validation and both have issues:
-we validate inside onAddImage(), this would mean we'd have to control the pop-up from that function to warn the user
-we validate inside the pop-up, that means we dont have access to the url list so dealing with duplicates would be harder
-oh, a third option, we could create a validate function within ImageMenu that we call from the pop-up. This is just the second solution but instead of passing a list or a copy of the list we just reference a function.
^thats encapsulated too, you'd avoid so many errors
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useful links:
http://localhost:23842/gadgets/aardvark_monitor/index.html
http://localhost:8042/
*/