This commit is contained in:
Rosia E Evans 2024-04-21 02:37:52 +01:00
parent aef7e2c955
commit eb526de0fa
3 changed files with 58 additions and 3 deletions

View file

@ -27,6 +27,10 @@ public class Game extends ApplicationAdapter {
private final static int TICKS_PER_SECOND = 60;
private double tickProgress = 0;
private RoundData roundData;
private UI ui;
@Override
public void create() {
batch = new SpriteBatch();
@ -34,9 +38,13 @@ public class Game extends ApplicationAdapter {
font.getData().markupEnabled = true;
img = new Texture("badlogic.jpg");
ui = new UI(50, 280, 10);
roundData = new RoundData(10);
Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
Face.setPipSprite(new Texture("pip.png"));
Die.setLockedSprite(new Texture("locked_die_border.png"));
UI.setRerollTexture(new Texture("reroll_symbol.png"));
Vector2 dieSize = new Vector2();
float divide = Gdx.graphics.getWidth() / 6f;
@ -53,13 +61,16 @@ public class Game extends ApplicationAdapter {
public void tick() {
processInput();
ui.setRemainingRerolls(roundData.getRerolls());
}
public void processInput() {
Input input = Gdx.input;
if (input.isKeyJustPressed(Input.Keys.R)) { //reroll dice that aren't locked
if (input.isKeyJustPressed(Input.Keys.R) && roundData.getRerolls() > 0) { //reroll dice that aren't locked
dice.stream().filter(d -> !d.isSelected()).forEach(Die::roll);
roundData.reduceRerolls(1);
System.out.println("=".repeat(100));
for (Segment segment : segments) {
@ -103,6 +114,8 @@ public class Game extends ApplicationAdapter {
}
//-----
ui.render(batch);
batch.end();
}

View file

@ -0,0 +1,21 @@
package com.monjaro.gamejam;
public class RoundData {
private int rerolls;
public RoundData(int rerolls){
this.rerolls = rerolls;
}
public int getRerolls() {
return rerolls;
}
public void setRerolls(int rerolls) {
this.rerolls = rerolls;
}
public void reduceRerolls(int i) {
rerolls -= i;
}
}

View file

@ -1,16 +1,32 @@
package com.monjaro.gamejam;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class UI extends Actor{
private Transform position;
private Texture
private static Texture rerollTexture;
private int rerolls;
private int remainingRerolls;
public UI(int x, int y, int rerolls)
{
position = new Transform(x, y, 0, 0);
this.rerolls = rerolls;
this.remainingRerolls = rerolls;
}
public void setPosition(int x, int y){
position.x = x;
position.y = y;
}
public void setRemainingRerolls(int x){remainingRerolls = x;}
public static void setRerollTexture(Texture texture){rerollTexture = texture;}
@Override
public void tick() {
@ -18,6 +34,11 @@ public class UI extends Actor{
@Override
public void render(SpriteBatch batch) {
for (int i = 0; i < rerolls; i++) {
if (i > remainingRerolls-1)
batch.setColor(Color.GRAY);
batch.draw(rerollTexture, (position.x + (40f*i)), (position.y));
batch.setColor(Color.WHITE);
}
}
}