how do I sprite cranberry and why to people keep asking if I wanna?
This commit is contained in:
commit
dbb7868659
8 changed files with 161 additions and 30 deletions
|
@ -1,4 +1,4 @@
|
|||
sourceCompatibility = 1.8
|
||||
sourceCompatibility = 1.20
|
||||
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
|
||||
|
||||
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||
|
|
|
@ -1,24 +1,19 @@
|
|||
package com.monjaro.gamejam;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class Die extends Actor {
|
||||
|
||||
private Transform transform;
|
||||
private int rotation;
|
||||
|
||||
/*
|
||||
0
|
||||
1 2 3 4
|
||||
5
|
||||
*/
|
||||
|
||||
private final Face[] faces = new Face[6];
|
||||
private int faceIndex = 3;
|
||||
private boolean locked = false;
|
||||
|
@ -27,14 +22,6 @@ public class Die extends Actor {
|
|||
|
||||
private final Random random = new Random(); //TODO use central random
|
||||
|
||||
public Die() {
|
||||
transform = new Transform();
|
||||
|
||||
int[] pips = {4, 6, 5, 1, 2, 3};
|
||||
for (int i = 0; i < faces.length; i++) {
|
||||
faces[i] = new Face(pips[i], transform);
|
||||
}
|
||||
}
|
||||
|
||||
public Die(float x, float y, float width, float height) {
|
||||
transform = new Transform(x, y, width, height);
|
||||
|
@ -65,10 +52,8 @@ public class Die extends Actor {
|
|||
}
|
||||
|
||||
public void roll() {
|
||||
if (!locked) {
|
||||
faceIndex = random.nextInt(6);
|
||||
}
|
||||
}
|
||||
|
||||
public static void setLockedSprite(Texture sprite){
|
||||
lockedSprite = sprite;
|
||||
|
@ -90,6 +75,10 @@ public class Die extends Actor {
|
|||
return getFace().getValue();
|
||||
}
|
||||
|
||||
public boolean isBlank() {
|
||||
return getFaceValue() <= 0;
|
||||
}
|
||||
|
||||
public boolean isLocked() {
|
||||
return locked;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
package com.monjaro.gamejam;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Sprite;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
|
||||
|
@ -12,7 +11,6 @@ import java.util.Collections;
|
|||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
|
||||
public class Face extends Actor{
|
||||
|
||||
private Transform transform;
|
||||
|
@ -22,7 +20,6 @@ public class Face extends Actor{
|
|||
private static Texture blankFaceSprite;
|
||||
private static Texture pipSprite;
|
||||
|
||||
|
||||
public Face(int pipCount, Transform transform) {
|
||||
addPipsForValue(pipCount);
|
||||
this.transform = transform;
|
||||
|
|
|
@ -3,12 +3,13 @@ package com.monjaro.gamejam;
|
|||
import com.badlogic.gdx.ApplicationAdapter;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.ScreenUtils;
|
||||
import com.monjaro.gamejam.segment.DualSegment;
|
||||
import com.monjaro.gamejam.segment.KinSegment;
|
||||
import com.monjaro.gamejam.segment.Segment;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
|
@ -20,9 +21,9 @@ public class Game extends ApplicationAdapter {
|
|||
private final Set<Actor> actors = new HashSet<>();
|
||||
|
||||
private final List<Die> dice = new ArrayList<>();
|
||||
private final List<Segment> segments = new ArrayList<>();
|
||||
|
||||
private SpriteBatch batch;
|
||||
private BitmapFont font;
|
||||
private Texture img;
|
||||
|
||||
private final static int TICKS_PER_SECOND = 60;
|
||||
|
@ -31,7 +32,6 @@ public class Game extends ApplicationAdapter {
|
|||
@Override
|
||||
public void create() {
|
||||
batch = new SpriteBatch();
|
||||
font = new BitmapFont();
|
||||
img = new Texture("badlogic.jpg");
|
||||
|
||||
Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
|
||||
|
@ -43,6 +43,12 @@ public class Game extends ApplicationAdapter {
|
|||
for (int i = 0; i < 5; i++) {
|
||||
dice.add(new Die(divide * (i + 1), 350, 64, 64));
|
||||
}
|
||||
|
||||
for (int i = 1; i <= 5; i++) {
|
||||
segments.add(new KinSegment(i));
|
||||
}
|
||||
segments.add(new DualSegment(false));
|
||||
segments.add(new DualSegment(true));
|
||||
}
|
||||
|
||||
public void tick() {
|
||||
|
@ -54,9 +60,15 @@ public class Game extends ApplicationAdapter {
|
|||
public void processInput() {
|
||||
Input input = Gdx.input;
|
||||
|
||||
if (input.isKeyJustPressed(Input.Keys.R)) { //reroll dice
|
||||
dice.forEach(Die::roll);
|
||||
if (input.isKeyJustPressed(Input.Keys.R)) { //reroll dice that aren't locked
|
||||
dice.stream().filter(d -> !d.isLocked()).forEach(Die::roll);
|
||||
|
||||
System.out.println("=".repeat(100));
|
||||
for (Segment segment : segments) {
|
||||
System.out.println(segment.getName() + ": " + segment.isDestroyedBy(dice));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < dice.size(); i++) { //lock dice, iterating over for each keycode
|
||||
Die die = dice.get(i); //die iterator is looking at
|
||||
|
@ -82,7 +94,6 @@ public class Game extends ApplicationAdapter {
|
|||
actors.forEach(a -> a.render(batch));
|
||||
|
||||
//TODO debug
|
||||
int x = 100;
|
||||
for (Die die : dice) {
|
||||
die.render(batch);
|
||||
}
|
||||
|
|
58
core/src/com/monjaro/gamejam/segment/DualSegment.java
Normal file
58
core/src/com/monjaro/gamejam/segment/DualSegment.java
Normal file
|
@ -0,0 +1,58 @@
|
|||
package com.monjaro.gamejam.segment;
|
||||
|
||||
import com.monjaro.gamejam.Die;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
public class DualSegment extends Segment {
|
||||
|
||||
private final boolean firstTrio;
|
||||
|
||||
public DualSegment(boolean firstTrio) { //first is a trio or duo, second is a duo
|
||||
this.firstTrio = firstTrio;
|
||||
|
||||
if (firstTrio) {
|
||||
Random random = new Random();
|
||||
|
||||
if (random.nextInt(10) != 0) {
|
||||
name = "Full House";
|
||||
} else {
|
||||
String[] names = new String[]{
|
||||
"Complete Household",
|
||||
"Entire Residence",
|
||||
"Occupied Home",
|
||||
"Family Residence",
|
||||
"Filled Dwelling",
|
||||
"Packed Abode",
|
||||
"Crowded Domicile",
|
||||
"Busy Household",
|
||||
"Well-occupied Home",
|
||||
"Houseful"
|
||||
}; //thank you ChatGPT for alternate names
|
||||
name = names[random.nextInt(names.length)];
|
||||
}
|
||||
} else {
|
||||
name = "Dual Duo";
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDestroyedBy(List<Die> dice) {
|
||||
Map<Integer, Integer> counts = countValues(dice);
|
||||
|
||||
Map<Integer, Integer> countCounts = new HashMap<>(); //count of counts
|
||||
for (int count : counts.values()) {
|
||||
for (int i = count; i >= 1; i--) { //add from count to 1 - this is so a trio is also a pair, e.g. 11122 is a dual duo
|
||||
int countCount = countCounts.getOrDefault(i, 0) + 1;
|
||||
countCounts.put(i, countCount);
|
||||
}
|
||||
}
|
||||
|
||||
return countCounts.getOrDefault(2, 0) >= 2
|
||||
&& (!firstTrio || countCounts.getOrDefault(3, 0) >= 1);
|
||||
}
|
||||
|
||||
}
|
38
core/src/com/monjaro/gamejam/segment/KinSegment.java
Normal file
38
core/src/com/monjaro/gamejam/segment/KinSegment.java
Normal file
|
@ -0,0 +1,38 @@
|
|||
package com.monjaro.gamejam.segment;
|
||||
|
||||
import com.monjaro.gamejam.Die;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class KinSegment extends Segment { //multiple dice of the same value
|
||||
|
||||
private final int requirement;
|
||||
|
||||
public KinSegment(int requirement) {
|
||||
this.requirement = requirement;
|
||||
|
||||
name = switch (requirement) {
|
||||
case 1 -> "Any";
|
||||
case 2 -> "Duo";
|
||||
case 3 -> "Trio";
|
||||
case 4 -> "Quartet";
|
||||
case 5 -> "Quintet";
|
||||
default -> requirement + " of a kind";
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isDestroyedBy(List<Die> dice) {
|
||||
Map<Integer, Integer> counts = countValues(dice);
|
||||
|
||||
for (int count : counts.values()) {
|
||||
if (count >= requirement) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
38
core/src/com/monjaro/gamejam/segment/Segment.java
Normal file
38
core/src/com/monjaro/gamejam/segment/Segment.java
Normal file
|
@ -0,0 +1,38 @@
|
|||
package com.monjaro.gamejam.segment;
|
||||
|
||||
import com.monjaro.gamejam.Die;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public abstract class Segment {
|
||||
|
||||
private boolean destroyed = false;
|
||||
|
||||
protected String name;
|
||||
|
||||
public void destroy() {
|
||||
destroyed = true;
|
||||
}
|
||||
|
||||
public abstract boolean isDestroyedBy(List<Die> die);
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
protected Map<Integer, Integer> countValues(List<Die> dice) {
|
||||
Map<Integer, Integer> counts = new HashMap<>();
|
||||
|
||||
for (Die die : dice) {
|
||||
if (die.isBlank()) continue;
|
||||
|
||||
int count = counts.getOrDefault(die.getFaceValue(), 0) + 1;
|
||||
counts.put(die.getFaceValue(), count);
|
||||
}
|
||||
|
||||
return counts;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
sourceCompatibility = 1.8
|
||||
sourceCompatibility = 1.20
|
||||
sourceSets.main.java.srcDirs = [ "src/" ]
|
||||
sourceSets.main.resources.srcDirs = ["../assets"]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue