remove redundant code

This commit is contained in:
James 2024-04-20 16:57:59 +01:00
parent 953736e7bc
commit d98d9ece8b
3 changed files with 3 additions and 17 deletions

View file

@ -3,9 +3,7 @@ package com.monjaro.gamejam;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.ScreenUtils;
@ -21,7 +19,6 @@ public class Game extends ApplicationAdapter {
private final List<Die> dice = new ArrayList<>();
private SpriteBatch batch;
private BitmapFont font;
private Texture img;
private final static int TICKS_PER_SECOND = 60;
@ -30,7 +27,6 @@ public class Game extends ApplicationAdapter {
@Override
public void create() {
batch = new SpriteBatch();
font = new BitmapFont();
img = new Texture("badlogic.jpg");
Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
@ -78,7 +74,6 @@ public class Game extends ApplicationAdapter {
actors.forEach(a -> a.render(batch));
//TODO debug
int x = 100;
for (Die die : dice) {
die.render(batch);
}