add numbers for test display
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6abb79e3a9
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cfbe8ad8b4
2 changed files with 26 additions and 1 deletions
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@ -60,4 +60,12 @@ public class Die extends Actor {
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}
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}
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public Face getFace() {
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return faces[faceIndex];
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}
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public int getFaceValue() {
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return getFace().getValue();
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}
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}
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@ -2,10 +2,11 @@ package com.monjaro.gamejam;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.ScreenUtils;
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import jdk.vm.ci.hotspot.JFR;
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import java.util.ArrayList;
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import java.util.HashSet;
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@ -16,7 +17,10 @@ public class Game extends ApplicationAdapter {
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private final Set<Actor> actors = new HashSet<>();
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private final List<Die> dice = new ArrayList<>();
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private SpriteBatch batch;
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private BitmapFont font;
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private Texture img;
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private final static int TICKS_PER_SECOND = 60;
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@ -25,7 +29,12 @@ public class Game extends ApplicationAdapter {
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@Override
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public void create() {
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batch = new SpriteBatch();
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font = new BitmapFont();
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img = new Texture("badlogic.jpg");
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for (int i = 0; i < 5; i++) {
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dice.add(new Die());
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}
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}
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public void tick() {
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@ -45,6 +54,14 @@ public class Game extends ApplicationAdapter {
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actors.forEach(a -> a.render(batch));
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//TODO debug
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int x = 100;
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for (Die die : dice) {
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batch.setColor(Color.WHITE);
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font.draw(batch, String.valueOf(die.getFaceValue()), x += 50, 100);
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}
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//-----
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batch.end();
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}
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