Merge branch 'main' of github.com:Wil-Ro/gamejam2024

This commit is contained in:
James 2024-04-20 15:48:18 +01:00
commit c4559837bb
3 changed files with 33 additions and 9 deletions

View file

@ -14,11 +14,13 @@ public class Die extends Actor {
1 2 3 4
5
*/
private final Face[] faces = new Face[6];
private int faceIndex = 3;
private final Random random = new Random(); //TODO use central random
public Die() {
int[] pips = {4, 6, 5, 1, 2, 3};
for (int i = 0; i < faces.length; i++) {
@ -43,9 +45,7 @@ public class Die extends Actor {
@Override
public void render(SpriteBatch batch) {
for (Face face : faces) {
face.render(batch);
}
faces[faceIndex].render(batch);
}
public void roll() {

View file

@ -1,5 +1,7 @@
package com.monjaro.gamejam;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Rectangle;
import java.util.ArrayList;
import java.util.Collections;
@ -11,8 +13,24 @@ public class Face extends Actor{
private final List<Pip> pips = new ArrayList<>();
private static Texture blankFaceSprite;
private static Texture pipSprite;
public Face(int pipCount) {
//ro adds pips here
addPipsForValue(pipCount);
}
private void addPipsForValue(int value){
int[][] positions = {{25, 25}, {75, 75}, {25, 75}, {75, 25}, {25, 50}, {75, 50}};
if (value%2 == 0) {
pips.add(new Pip(50, 50));
value--;
}
for (int i = 0; i < value ; i++) {
pips.add(new Pip(positions[i][0], positions[i][1]));
}
}
public int getValue() {
@ -29,18 +47,18 @@ public class Face extends Actor{
public static class Pip {
private final double x, y;
private final float x, y;
public Pip(double x, double y) {
public Pip(float x, float y) {
this.x = x;
this.y = y;
}
public double getX() {
public float getX() {
return x;
}
public double getY() {
public float getY() {
return y;
}
@ -62,7 +80,12 @@ public class Face extends Actor{
@Override
public void render(SpriteBatch batch) {
batch.draw(blankFaceSprite, shape.x, shape.y, shape.width, shape.height);
for(Pip pip : pips){
batch.draw(pipSprite,
shape.x + (shape.width*pip.x/100f),
shape.y + (shape.width*pip.y/100f));
}
}
}

View file

@ -26,6 +26,7 @@ public class Game extends ApplicationAdapter {
private final static int TICKS_PER_SECOND = 60;
private double tickProgress = 0;
@Override
public void create() {
batch = new SpriteBatch();