rounds automatically progress
This commit is contained in:
parent
7632c476fa
commit
ac9b9428e1
1 changed files with 4 additions and 4 deletions
|
@ -44,9 +44,6 @@ public class Game extends ApplicationAdapter {
|
||||||
|
|
||||||
ui = new UI(this, 50, 280);
|
ui = new UI(this, 50, 280);
|
||||||
|
|
||||||
reroll();
|
|
||||||
nextRound();
|
|
||||||
|
|
||||||
Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
|
Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
|
||||||
Face.setPipSprite(new Texture("pip.png"));
|
Face.setPipSprite(new Texture("pip.png"));
|
||||||
Die.setLockedSprite(new Texture("locked_die_border.png"));
|
Die.setLockedSprite(new Texture("locked_die_border.png"));
|
||||||
|
@ -58,6 +55,9 @@ public class Game extends ApplicationAdapter {
|
||||||
for (int i = 0; i < 5; i++) {
|
for (int i = 0; i < 5; i++) {
|
||||||
dice.add(new Die(divide * (i + 1), 350, 64, 64));
|
dice.add(new Die(divide * (i + 1), 350, 64, 64));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
reroll();
|
||||||
|
nextRound();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void tick() {
|
public void tick() {
|
||||||
|
@ -158,7 +158,7 @@ public class Game extends ApplicationAdapter {
|
||||||
|
|
||||||
public Round generateRound(int difficulty) {
|
public Round generateRound(int difficulty) {
|
||||||
Random random = new Random();
|
Random random = new Random();
|
||||||
int points = 5 + difficulty * 3;
|
int points = 2 + difficulty * 3;
|
||||||
|
|
||||||
List<Segment> segments = new ArrayList<>();
|
List<Segment> segments = new ArrayList<>();
|
||||||
List<Decay> decays = new ArrayList<>();
|
List<Decay> decays = new ArrayList<>();
|
||||||
|
|
Loading…
Add table
Reference in a new issue