Merge branch 'main' of github.com:Wil-Ro/gamejam2024
This commit is contained in:
commit
98c09014ad
10 changed files with 81 additions and 30 deletions
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@ -6,6 +6,7 @@ import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.monjaro.gamejam.segment.DualSegment;
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import com.monjaro.gamejam.segment.KinSegment;
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@ -39,9 +40,12 @@ public class Game extends ApplicationAdapter {
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Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
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Face.setPipSprite(new Texture("pip.png"));
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Die.setLockedSprite(new Texture("locked_die_border.png"));
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for (int i = 1; i <= 5; i++) {
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dice.add(new Die((i*80), 20, 64, 64));
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Vector2 dieSize = new Vector2();
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float divide = Gdx.graphics.getWidth() / 6f;
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for (int i = 0; i < 5; i++) {
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dice.add(new Die(divide * (i + 1), 350, 64, 64));
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}
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for (int i = 1; i <= 5; i++) {
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