Merge branch 'main' of github.com:Wil-Ro/gamejam2024
This commit is contained in:
commit
953736e7bc
4 changed files with 30 additions and 10 deletions
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@ -29,6 +29,17 @@ public class Die extends Actor {
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shape = new Rectangle();
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shape = new Rectangle();
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}
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}
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public Die(float x, float y, float width, float height) {
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int[] pips = {4, 6, 5, 1, 2, 3};
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for (int i = 0; i < faces.length; i++) {
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faces[i] = new Face(pips[i]);
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faces[i].setPosition(x, y);
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faces[i].setSize(width, height);
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}
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shape = new Rectangle(x, y, width, height);
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}
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public void setPosition(float x, float y){
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public void setPosition(float x, float y){
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shape.setX(x);
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shape.setX(x);
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shape.setY(y);
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shape.setY(y);
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@ -8,17 +8,19 @@ import com.badlogic.gdx.math.Vector2;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.Random;
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public class Face extends Actor{
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public class Face extends Actor{
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private Rectangle shape;
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private Rectangle shape = new Rectangle();
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private final List<Pip> pips = new ArrayList<>();
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private final List<Pip> pips = new ArrayList<>();
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private static Texture blankFaceSprite;
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private static Texture blankFaceSprite;
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private static Texture pipSprite;
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private static Texture pipSprite;
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public Face(int pipCount) {
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public Face(int pipCount) {
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addPipsForValue(pipCount);
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addPipsForValue(pipCount);
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}
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}
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@ -53,7 +55,9 @@ public class Face extends Actor{
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private final Vector2 location;
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private final Vector2 location;
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public Pip(float x, float y) {
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public Pip(float x, float y) {
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location = new Vector2(x, y);
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Random rand = new Random();
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int range = 2;
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location = new Vector2(x + rand.nextInt(-range, range + 1), y+ rand.nextInt(-range, range + 1));
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}
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}
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public float getX() {
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public float getX() {
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@ -77,18 +81,19 @@ public class Face extends Actor{
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shape.setSize(w, h);
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shape.setSize(w, h);
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}
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}
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public void setBlankFaceSprite(Texture sprite){
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public static void setBlankFaceSprite(Texture sprite){
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blankFaceSprite = sprite;
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blankFaceSprite = sprite;
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}
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}
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public void setPipSprite(Texture sprite){
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public static void setPipSprite(Texture sprite){
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pipSprite = sprite;
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pipSprite = sprite;
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}
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}
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public Vector2 getPipLocationFromPercentage(Vector2 percentages)
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public Vector2 getPipLocationFromPercentage(Vector2 percentages)
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{
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{
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Vector2 position = new Vector2(shape.x + (shape.width*percentages.x/100f) + (float)pipSprite.getWidth()/2,
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Vector2 position = new Vector2(
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shape.y + shape.width*percentages.y/100f + (float)pipSprite.getHeight()/2);
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shape.x + (shape.width*percentages.x/100f) - (float)pipSprite.getWidth()/2,
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shape.y + shape.width*percentages.y/100f - (float)pipSprite.getHeight()/2);
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return position;
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return position;
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}
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}
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@ -33,8 +33,11 @@ public class Game extends ApplicationAdapter {
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font = new BitmapFont();
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font = new BitmapFont();
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img = new Texture("badlogic.jpg");
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img = new Texture("badlogic.jpg");
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for (int i = 0; i < 5; i++) {
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Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
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dice.add(new Die());
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Face.setPipSprite(new Texture("pip.png"));
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for (int i = 1; i <= 5; i++) {
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dice.add(new Die((i*80), 20, 64, 64));
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}
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}
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}
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}
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@ -77,8 +80,7 @@ public class Game extends ApplicationAdapter {
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//TODO debug
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//TODO debug
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int x = 100;
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int x = 100;
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for (Die die : dice) {
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for (Die die : dice) {
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batch.setColor(Color.WHITE);
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die.render(batch);
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font.draw(batch, String.valueOf(die.getFaceValue()), x += 50, 100);
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}
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}
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//-----
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//-----
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@ -11,6 +11,8 @@ public class DesktopLauncher {
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Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
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Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration();
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config.setForegroundFPS(60);
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config.setForegroundFPS(60);
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config.setTitle("GameJam");
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config.setTitle("GameJam");
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config.setWindowedMode(800, 480);
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config.setResizable(false);
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new Lwjgl3Application(new Game(), config);
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new Lwjgl3Application(new Game(), config);
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}
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}
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