adds textures and code to colour criteria
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9 changed files with 11 additions and 0 deletions
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assets/criteria.png
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assets/criteria.png
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assets/criteria_red.png
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assets/criteria_red.png
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assets/raw_assets/blank_die_faces_sheet.kra
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assets/raw_assets/blank_die_faces_sheet.kra
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assets/raw_assets/blank_die_faces_sheet.png
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assets/raw_assets/blank_die_faces_sheet.png
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assets/raw_assets/criteria.kra
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assets/raw_assets/criteria.kra
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assets/reroll_symbol_faded.png
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assets/reroll_symbol_faded.png
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@ -1,6 +1,7 @@
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package com.monjaro.gamejam;
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package com.monjaro.gamejam;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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@ -55,6 +56,14 @@ public class SegmentUI extends Actor {
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int numOfSegments = round.getSegments().size();
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int numOfSegments = round.getSegments().size();
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for (int i = 0; i < numOfSegments; i++) {
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for (int i = 0; i < numOfSegments; i++) {
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if (round.getSegments().get(i).isDestroyedBy(game.getSelectedDice()))
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batch.setColor(0.5f, 0.3f, 0.5f, 1);
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else if (round.getSegments().get(i).isDestroyed())
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batch.setColor(0,0,0,1);
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int criteriaType = round.getSegments().get(i).getSpriteColumn();
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int criteriaType = round.getSegments().get(i).getSpriteColumn();
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int criteriaQuantity = round.getSegments().get(i).getSpriteRow();
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int criteriaQuantity = round.getSegments().get(i).getSpriteRow();
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batch.draw(criteriaSheet,
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batch.draw(criteriaSheet,
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@ -63,6 +72,8 @@ public class SegmentUI extends Actor {
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spriteWidth*criteriaType, spriteHeight*(criteriaQuantity),
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spriteWidth*criteriaType, spriteHeight*(criteriaQuantity),
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spriteWidth, spriteHeight,
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spriteWidth, spriteHeight,
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false, false);
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false, false);
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batch.setColor(Color.WHITE);
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}
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}
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