add dual segments
This commit is contained in:
parent
57e975c7c7
commit
64b12d17a6
5 changed files with 101 additions and 10 deletions
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@ -71,6 +71,10 @@ public class Die extends Actor {
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return getFace().getValue();
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return getFace().getValue();
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}
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}
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public boolean isBlank() {
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return getFaceValue() <= 0;
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}
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public boolean isLocked() {
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public boolean isLocked() {
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return locked;
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return locked;
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}
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}
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@ -6,6 +6,9 @@ import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.monjaro.gamejam.segment.DualSegment;
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import com.monjaro.gamejam.segment.KinSegment;
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import com.monjaro.gamejam.segment.Segment;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.HashSet;
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@ -17,6 +20,7 @@ public class Game extends ApplicationAdapter {
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private final Set<Actor> actors = new HashSet<>();
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private final Set<Actor> actors = new HashSet<>();
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private final List<Die> dice = new ArrayList<>();
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private final List<Die> dice = new ArrayList<>();
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private final List<Segment> segments = new ArrayList<>();
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private SpriteBatch batch;
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private SpriteBatch batch;
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private Texture img;
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private Texture img;
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@ -35,6 +39,12 @@ public class Game extends ApplicationAdapter {
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for (int i = 1; i <= 5; i++) {
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for (int i = 1; i <= 5; i++) {
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dice.add(new Die((i*80), 20, 64, 64));
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dice.add(new Die((i*80), 20, 64, 64));
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}
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}
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for (int i = 1; i <= 5; i++) {
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segments.add(new KinSegment(i));
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}
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segments.add(new DualSegment(false));
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segments.add(new DualSegment(true));
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}
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}
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public void tick() {
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public void tick() {
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@ -48,8 +58,14 @@ public class Game extends ApplicationAdapter {
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if (input.isKeyJustPressed(Input.Keys.R)) { //reroll dice that aren't locked
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if (input.isKeyJustPressed(Input.Keys.R)) { //reroll dice that aren't locked
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dice.stream().filter(d -> !d.isLocked()).forEach(Die::roll);
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dice.stream().filter(d -> !d.isLocked()).forEach(Die::roll);
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System.out.println("=".repeat(100));
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for (Segment segment : segments) {
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System.out.println(segment.getName() + ": " + segment.isDestroyedBy(dice));
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}
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}
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}
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for (int i = 0; i < dice.size(); i++) { //lock dice, iterating over for each keycode
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for (int i = 0; i < dice.size(); i++) { //lock dice, iterating over for each keycode
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Die die = dice.get(i); //die iterator is looking at
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Die die = dice.get(i); //die iterator is looking at
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int keyCode = Input.Keys.NUM_1 + i; //keycode for the current die, 1, 2...9, 0 on keyboard
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int keyCode = Input.Keys.NUM_1 + i; //keycode for the current die, 1, 2...9, 0 on keyboard
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58
core/src/com/monjaro/gamejam/segment/DualSegment.java
Normal file
58
core/src/com/monjaro/gamejam/segment/DualSegment.java
Normal file
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@ -0,0 +1,58 @@
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package com.monjaro.gamejam.segment;
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import com.monjaro.gamejam.Die;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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public class DualSegment extends Segment {
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private final boolean firstTrio;
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public DualSegment(boolean firstTrio) { //first is a trio or duo, second is a duo
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this.firstTrio = firstTrio;
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if (firstTrio) {
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Random random = new Random();
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if (random.nextInt(10) != 0) {
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name = "Full House";
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} else {
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String[] names = new String[]{
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"Complete Household",
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"Entire Residence",
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"Occupied Home",
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"Family Residence",
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"Filled Dwelling",
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"Packed Abode",
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"Crowded Domicile",
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"Busy Household",
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"Well-occupied Home",
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"Houseful"
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}; //thank you ChatGPT for alternate names
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name = names[random.nextInt(names.length)];
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}
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} else {
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name = "Dual Duo";
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}
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}
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@Override
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public boolean isDestroyedBy(List<Die> dice) {
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Map<Integer, Integer> counts = countValues(dice);
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Map<Integer, Integer> countCounts = new HashMap<>(); //count of counts
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for (int count : counts.values()) {
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for (int i = count; i >= 1; i--) { //add from count to 1 - this is so a trio is also a pair, e.g. 11122 is a dual duo
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int countCount = countCounts.getOrDefault(i, 0) + 1;
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countCounts.put(i, countCount);
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}
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}
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return countCounts.getOrDefault(2, 0) >= 2
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&& (!firstTrio || countCounts.getOrDefault(3, 0) >= 1);
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}
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}
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@ -2,7 +2,6 @@ package com.monjaro.gamejam.segment;
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import com.monjaro.gamejam.Die;
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import com.monjaro.gamejam.Die;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@ -15,7 +14,7 @@ public class KinSegment extends Segment { //multiple dice of the same value
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name = switch (requirement) {
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name = switch (requirement) {
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case 1 -> "Any";
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case 1 -> "Any";
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case 2 -> "Pair";
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case 2 -> "Duo";
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case 3 -> "Trio";
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case 3 -> "Trio";
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case 4 -> "Quartet";
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case 4 -> "Quartet";
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case 5 -> "Quintet";
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case 5 -> "Quintet";
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@ -24,14 +23,13 @@ public class KinSegment extends Segment { //multiple dice of the same value
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}
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}
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@Override
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@Override
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public boolean destroyedBy(List<Die> dice) {
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public boolean isDestroyedBy(List<Die> dice) {
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Map<Integer, Integer> counts = new HashMap<>();
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Map<Integer, Integer> counts = countValues(dice);
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for (Die die : dice) {
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int count = counts.getOrDefault(die.getFaceValue(), 1) + 1;
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if (count >= requirement) return true;
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for (int count : counts.values()) {
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if (count >= requirement) {
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counts.put(die.getFaceValue(), count);
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return true;
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}
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}
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}
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return false;
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return false;
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@ -2,7 +2,9 @@ package com.monjaro.gamejam.segment;
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import com.monjaro.gamejam.Die;
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import com.monjaro.gamejam.Die;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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public abstract class Segment {
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public abstract class Segment {
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@ -14,10 +16,23 @@ public abstract class Segment {
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destroyed = true;
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destroyed = true;
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}
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}
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public abstract boolean destroyedBy(List<Die> die);
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public abstract boolean isDestroyedBy(List<Die> die);
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public String getName() {
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public String getName() {
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return name;
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return name;
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}
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}
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protected Map<Integer, Integer> countValues(List<Die> dice) {
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Map<Integer, Integer> counts = new HashMap<>();
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for (Die die : dice) {
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if (die.isBlank()) continue;
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int count = counts.getOrDefault(die.getFaceValue(), 0) + 1;
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counts.put(die.getFaceValue(), count);
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}
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return counts;
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}
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}
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}
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