add dual segments
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57e975c7c7
commit
64b12d17a6
5 changed files with 101 additions and 10 deletions
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@ -6,6 +6,9 @@ import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.monjaro.gamejam.segment.DualSegment;
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import com.monjaro.gamejam.segment.KinSegment;
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import com.monjaro.gamejam.segment.Segment;
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import java.util.ArrayList;
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import java.util.HashSet;
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@ -17,6 +20,7 @@ public class Game extends ApplicationAdapter {
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private final Set<Actor> actors = new HashSet<>();
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private final List<Die> dice = new ArrayList<>();
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private final List<Segment> segments = new ArrayList<>();
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private SpriteBatch batch;
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private Texture img;
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@ -35,6 +39,12 @@ public class Game extends ApplicationAdapter {
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for (int i = 1; i <= 5; i++) {
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dice.add(new Die((i*80), 20, 64, 64));
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}
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for (int i = 1; i <= 5; i++) {
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segments.add(new KinSegment(i));
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}
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segments.add(new DualSegment(false));
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segments.add(new DualSegment(true));
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}
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public void tick() {
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@ -48,8 +58,14 @@ public class Game extends ApplicationAdapter {
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if (input.isKeyJustPressed(Input.Keys.R)) { //reroll dice that aren't locked
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dice.stream().filter(d -> !d.isLocked()).forEach(Die::roll);
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System.out.println("=".repeat(100));
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for (Segment segment : segments) {
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System.out.println(segment.getName() + ": " + segment.isDestroyedBy(dice));
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}
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}
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for (int i = 0; i < dice.size(); i++) { //lock dice, iterating over for each keycode
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Die die = dice.get(i); //die iterator is looking at
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int keyCode = Input.Keys.NUM_1 + i; //keycode for the current die, 1, 2...9, 0 on keyboard
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