adds die face logic and face rendering
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beb88e80be
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3 changed files with 32 additions and 9 deletions
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@ -13,6 +13,7 @@ public class Die extends Actor {
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5
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5
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*/
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*/
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private Face[] faces = new Face[6];
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private Face[] faces = new Face[6];
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private int topFace = 0;
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public Die() {
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public Die() {
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int[] pips = {4, 6, 5, 1, 2, 3};
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int[] pips = {4, 6, 5, 1, 2, 3};
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@ -38,8 +39,6 @@ public class Die extends Actor {
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@Override
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@Override
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public void render(SpriteBatch batch) {
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public void render(SpriteBatch batch) {
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for (Face face : faces) {
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faces[topFace].render(batch);
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face.render(batch);
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}
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}
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}
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}
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}
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@ -1,5 +1,7 @@
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package com.monjaro.gamejam;
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package com.monjaro.gamejam;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Rectangle;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Collections;
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@ -11,8 +13,24 @@ public class Face extends Actor{
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private final List<Pip> pips = new ArrayList<>();
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private final List<Pip> pips = new ArrayList<>();
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private static Texture blankFaceSprite;
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private static Texture pipSprite;
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public Face(int pipCount) {
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public Face(int pipCount) {
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//ro adds pips here
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addPipsForValue(pipCount);
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}
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private void addPipsForValue(int value){
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int[][] positions = {{25, 25}, {75, 75}, {25, 75}, {75, 25}, {25, 50}, {75, 50}};
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if (value%2 == 0) {
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pips.add(new Pip(50, 50));
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value--;
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}
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for (int i = 0; i < value ; i++) {
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pips.add(new Pip(positions[i][0], positions[i][1]));
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}
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}
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}
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public int getValue() {
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public int getValue() {
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@ -29,18 +47,18 @@ public class Face extends Actor{
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public static class Pip {
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public static class Pip {
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private final double x, y;
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private final float x, y;
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public Pip(double x, double y) {
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public Pip(float x, float y) {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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}
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}
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public double getX() {
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public float getX() {
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return x;
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return x;
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}
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}
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public double getY() {
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public float getY() {
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return y;
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return y;
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}
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}
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@ -62,7 +80,12 @@ public class Face extends Actor{
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@Override
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@Override
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public void render(SpriteBatch batch) {
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public void render(SpriteBatch batch) {
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batch.draw(blankFaceSprite, shape.x, shape.y, shape.width, shape.height);
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for(Pip pip : pips){
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batch.draw(pipSprite,
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shape.x + (shape.width*pip.x/100f),
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shape.y + (shape.width*pip.y/100f));
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}
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}
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}
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}
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}
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@ -22,6 +22,7 @@ public class Game extends ApplicationAdapter {
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private final static int TICKS_PER_SECOND = 60;
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private final static int TICKS_PER_SECOND = 60;
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private double tickProgress = 0;
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private double tickProgress = 0;
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@Override
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@Override
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public void create() {
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public void create() {
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batch = new SpriteBatch();
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batch = new SpriteBatch();
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