add coloured segments
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parent
64b12d17a6
commit
01cc43540c
2 changed files with 21 additions and 5 deletions
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@ -4,6 +4,7 @@ import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.monjaro.gamejam.segment.DualSegment;
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import com.monjaro.gamejam.segment.DualSegment;
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@ -23,6 +24,7 @@ public class Game extends ApplicationAdapter {
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private final List<Segment> segments = new ArrayList<>();
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private final List<Segment> segments = new ArrayList<>();
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private SpriteBatch batch;
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private SpriteBatch batch;
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private BitmapFont font;
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private Texture img;
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private Texture img;
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private final static int TICKS_PER_SECOND = 60;
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private final static int TICKS_PER_SECOND = 60;
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@ -31,6 +33,8 @@ public class Game extends ApplicationAdapter {
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@Override
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@Override
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public void create() {
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public void create() {
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batch = new SpriteBatch();
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batch = new SpriteBatch();
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font = new BitmapFont();
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font.getData().markupEnabled = true;
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img = new Texture("badlogic.jpg");
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img = new Texture("badlogic.jpg");
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Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
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Face.setBlankFaceSprite(new Texture("blank_die_face.png"));
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@ -65,7 +69,6 @@ public class Game extends ApplicationAdapter {
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}
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}
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}
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}
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for (int i = 0; i < dice.size(); i++) { //lock dice, iterating over for each keycode
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for (int i = 0; i < dice.size(); i++) { //lock dice, iterating over for each keycode
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Die die = dice.get(i); //die iterator is looking at
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Die die = dice.get(i); //die iterator is looking at
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int keyCode = Input.Keys.NUM_1 + i; //keycode for the current die, 1, 2...9, 0 on keyboard
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int keyCode = Input.Keys.NUM_1 + i; //keycode for the current die, 1, 2...9, 0 on keyboard
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@ -93,6 +96,15 @@ public class Game extends ApplicationAdapter {
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for (Die die : dice) {
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for (Die die : dice) {
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die.render(batch);
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die.render(batch);
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}
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}
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int x = 50;
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for (Segment segment : segments) {
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String prefix = "[#9E65A8]";
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if (segment.isDestroyed()) prefix = "[#EBE5EC]";
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else if (segment.isDestroyedBy(dice)) prefix = "[#528154]";
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font.draw(batch, prefix + segment.getName(), x += 75, Gdx.graphics.getHeight() - 100);
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}
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//-----
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//-----
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batch.end();
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batch.end();
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@ -18,10 +18,6 @@ public abstract class Segment {
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public abstract boolean isDestroyedBy(List<Die> die);
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public abstract boolean isDestroyedBy(List<Die> die);
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public String getName() {
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return name;
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}
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protected Map<Integer, Integer> countValues(List<Die> dice) {
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protected Map<Integer, Integer> countValues(List<Die> dice) {
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Map<Integer, Integer> counts = new HashMap<>();
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Map<Integer, Integer> counts = new HashMap<>();
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@ -35,4 +31,12 @@ public abstract class Segment {
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return counts;
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return counts;
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}
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}
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public String getName() {
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return name;
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}
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public boolean isDestroyed() {
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return destroyed;
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}
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}
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}
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