VR physics engine
A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based environment. This system was my introduction to Unreal Engine and mainly used its "Blueprint" visual language, however I later used C++ to try and add my own physics to it.
Cat Tower Defence
A small game made with a group of friends over a summer to help us learn pythons graphics library "pygame", we designed to be fully scalable and allowed players to create their own maps or add new towers
AardvarkXR
AardvarkXR was a small open source project that would run over the top of any VR game that allowed users to open small web-based apps, known as "gadgets", over the top of other vr programs, for instance a user could open a note taking app within a puzzle game without the puzzle game needed to even be aware of the notepad app.
Mind Map software
A project made in unity for a my final alevel practical,