VR interaction system and physics engine
A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based
environment.
This system was my introduction to Unreal Engine and mainly used its "Blueprint" visual language, however I later used C++ to try and add my own physics
to it.
Work on Aardvark XR
Aardvark is a web-based virtual reality system which allows users to create and share web apps which are overlayed on top of the users VR experience.
Over the course of its release I have attended its first hackathon and continued to support it long afterwards, having worked both on my own and with other developers to create apps
for the system to help it gain traction.
Tower defence game
One of my first projects, this was created with a friend to help us gain a better understanding of python.
This was a basic tower defence game but featured a fully scalable
level design system.