minor edits after review from friend

-minor wording changes
-added an autoscroll to help confused users
-added page anchors
-minor css changes for mobile
This commit is contained in:
Nye Evans 2021-02-22 22:16:27 +00:00
parent 040a6b7b49
commit fd2250aa70
8 changed files with 35 additions and 29 deletions

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@ -35,7 +35,7 @@
</div>
<div id = "backButtonContainer">
<a href = "../../../index.html" class = "backButton"> <-Back to main page</a>
<a href = "../../../index.html#galleryHeader" class = "backButton"> <-Back to main page</a>
</div>
</body>
</HTML>

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@ -18,13 +18,13 @@
<div class = "textBox">
<h2>What I did</h2>
Almost all of the project was a team effort with I and my friend sharing ideas and working on the same code in a pair, swapping and working off each others ideas. I proposed alot of the original logic behind the movement
Almost all of the project was a team effort with I and my friend sharing ideas and working on the same code in a pair programming set-up, swapping and working off each others ideas. I proposed alot of the original logic behind the movement
systems, the level select menu and the file structure for custom maps along with alot of the smaller features such as tower placement and selection. These proposals were built off by both myself and my partner as the system
evolved in complexity and scale.
</div>
<div id = "backButtonContainer">
<a href = "../../../index.html" class = "backButton"> <-Back to main page</a>
<a href = "../../../index.html#galleryHeader" class = "backButton"> <-Back to main page</a>
</div>
</body>
</HTML>

View file

@ -13,8 +13,7 @@
The idea of combining VR with this later came about in an attempt to make the project more modern so more primary research and testing could be done.<br><br>
The end result was a system that allowed the user to interact with a virtual environment with 6 degrees of freedom, they could pick up, move and throw objects with their fingers, hands and head being fully tracked to the
real world. Due to time restraints, the physics simulation was released separately and, although fully capable of location and force calculation, could not take rotation of objects into account. The project over all was
predicted an A* but when marked was 2 marks off, resulting in an A.
real world. Due to time restraints, the physics simulation was released separately and, although fully capable of location and force calculation, could not take rotation of objects into account. The project gains a high A grade.
</div>
<div class = "videoContainer">
<iframe width="560" height="315" src="https://www.youtube.com/embed/pSlHM0kMijA" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
@ -24,12 +23,12 @@
<h2>What I did</h2>
Over the course of 4-5 months I researched and taught myself a large amount of vector maths, C++, the design of basic physics engines, a large portion of Unreal Engines toolset, a large portion of blenders toolset,
a small amount of 3D rendering theory and the basics of game design for virtual reality. Using this I created a fully functional VR interaction system with many custom made assets, materials and classes as well as a
very basic physics engine running within C++.
very basic physics engine built in C++.
</div>
<div id = "backButtonContainer">
<a href = "../../../index.html" class = "backButton"> <-Back to main page</a>
<a href = "../../../index.html#galleryHeader" class = "backButton"> <-Back to main page</a>
</div>
</body>
</HTML>