minor edits after review from friend
-minor wording changes -added an autoscroll to help confused users -added page anchors -minor css changes for mobile
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040a6b7b49
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8 changed files with 35 additions and 29 deletions
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@ -182,6 +182,11 @@ a:link, a:visited{
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font-size: 3vw;
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}
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#cvBody{
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margin-left: 3vw;
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margin-right: 3vw
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}
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}
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@ -16,7 +16,7 @@
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<div id = "cvBody">
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<div id = "introText">
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<h2>Nye Evans</h2>
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I’m currently studying Computer Science, Psychology and Philosophy at A-level, as well as completing an Extended Project Qualification (EPQ) in virtual reality interaction design
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I’m currently studying Computer Science, Psychology and Philosophy at A-level, as well as completing an Extended Project Qualification (EPQ) in Virtual Veality interaction design
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and physics simulation (self-taught). I have a passion for creating new and unique user experiences as well as a strong desire to learn and gain new experience within the software
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engineering industry.
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</div>
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@ -30,8 +30,8 @@
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</li>
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<li>
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<h3>2018</h3>
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A weeks work experience at <a href = "https://www.jbaconsulting.com/">jba consulting</a> writing a
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program to converts SQL databases to excel spreadsheets.
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A week's work experience at <a href = "https://www.jbaconsulting.com/">jba consulting</a> writing a
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program that converts SQL databases to excel spreadsheets.
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</li>
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</ul>
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@ -72,7 +72,7 @@
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<li>C++</li>
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<li>C#</li>
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<li>HTML and CSS</li>
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<li>Javascript and Typescript</li>
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<li>JavaScript and TypeScript</li>
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<!--
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</ul>
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<hr style = "color: #ffd256; width: 30%; margin: 0; margin-top: 25px; margin-left: 5px">
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@ -80,7 +80,7 @@
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-->
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<li>Blender's full 3D toolset</li>
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<li>Unity's basic toolset</li>
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<li>Unreal Engines basic toolset</li>
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<li>Unreal Engine's basic toolset</li>
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</ul>
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</div>
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</div>
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4
pages/autoScroll.js
Normal file
4
pages/autoScroll.js
Normal file
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@ -0,0 +1,4 @@
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setTimeout(() => {
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if (window.scrollY < 20)
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window.scrollBy({top: window.innerHeight, left: 0, behavior: 'smooth'})
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}, 2000); // we scroll the screen down a bit so the user realises theres more
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@ -35,7 +35,7 @@
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</div>
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<div id = "backButtonContainer">
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<a href = "../../../index.html" class = "backButton"> <-Back to main page</a>
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<a href = "../../../index.html#galleryHeader" class = "backButton"> <-Back to main page</a>
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</div>
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</body>
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</HTML>
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@ -18,13 +18,13 @@
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<div class = "textBox">
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<h2>What I did</h2>
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Almost all of the project was a team effort with I and my friend sharing ideas and working on the same code in a pair, swapping and working off each others ideas. I proposed alot of the original logic behind the movement
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Almost all of the project was a team effort with I and my friend sharing ideas and working on the same code in a pair programming set-up, swapping and working off each others ideas. I proposed alot of the original logic behind the movement
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systems, the level select menu and the file structure for custom maps along with alot of the smaller features such as tower placement and selection. These proposals were built off by both myself and my partner as the system
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evolved in complexity and scale.
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</div>
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<div id = "backButtonContainer">
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<a href = "../../../index.html" class = "backButton"> <-Back to main page</a>
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<a href = "../../../index.html#galleryHeader" class = "backButton"> <-Back to main page</a>
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</div>
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</body>
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</HTML>
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@ -13,8 +13,7 @@
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The idea of combining VR with this later came about in an attempt to make the project more modern so more primary research and testing could be done.<br><br>
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The end result was a system that allowed the user to interact with a virtual environment with 6 degrees of freedom, they could pick up, move and throw objects with their fingers, hands and head being fully tracked to the
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real world. Due to time restraints, the physics simulation was released separately and, although fully capable of location and force calculation, could not take rotation of objects into account. The project over all was
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predicted an A* but when marked was 2 marks off, resulting in an A.
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real world. Due to time restraints, the physics simulation was released separately and, although fully capable of location and force calculation, could not take rotation of objects into account. The project gains a high A grade.
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</div>
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<div class = "videoContainer">
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<iframe width="560" height="315" src="https://www.youtube.com/embed/pSlHM0kMijA" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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@ -24,12 +23,12 @@
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<h2>What I did</h2>
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Over the course of 4-5 months I researched and taught myself a large amount of vector maths, C++, the design of basic physics engines, a large portion of Unreal Engines toolset, a large portion of blenders toolset,
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a small amount of 3D rendering theory and the basics of game design for virtual reality. Using this I created a fully functional VR interaction system with many custom made assets, materials and classes as well as a
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very basic physics engine running within C++.
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very basic physics engine built in C++.
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</div>
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<div id = "backButtonContainer">
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<a href = "../../../index.html" class = "backButton"> <-Back to main page</a>
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<a href = "../../../index.html#galleryHeader" class = "backButton"> <-Back to main page</a>
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</div>
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</body>
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</HTML>
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@ -172,18 +172,16 @@ h1{
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#outroText{
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margin-top: 20vh;
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margin-bottom: 30vh;
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margin-bottom: 20vh;
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margin-left: 27vw;
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margin-right: 27vw;
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}
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#socialBar{
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display: flex;
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margin-left: 1vh;
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margin-bottom: 1vh;
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bottom: 0;
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left: 0 ;
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margin-bottom: 5vh;
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justify-content: center;
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}
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@ -324,16 +322,15 @@ h1{
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#outroText{
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margin-top: 20vh;
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margin-bottom: 30vh;
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margin-bottom: 20vh;
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margin-left: 1vw;
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margin-right: 1vw;
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}
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#socialBar{
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position: static;
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justify-content: left;
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justify-content: center;
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font-size: 4vw;
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margin-bottom: 0.8vh;
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}
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}
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