rearranging files and adding project pages

This commit is contained in:
Nye Evans 2021-01-05 17:52:20 +00:00
parent d8f1b7904b
commit d30ed40703
10 changed files with 134 additions and 12 deletions

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@ -13,23 +13,23 @@ export var slides = [
"A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based \
environment.<br><br>This system was my introduction to Unreal Engine and mainly used its \"Blueprint\" visual language, however I later used C++ to try and add my own physics \
to it.",
"pages/gallery/EPQ_project/projectHeaderImage.png",
"https://www.bbc.co.uk/"
"/pages/gallery/epq-project/projectHeaderImage.png",
"/pages/gallery/epq-project/epq-project.html"
),
new slide(
"Tower defense game",
"Tower defence game",
"A project I created with a friend to help us gain a better understanding of pygame. <br><br> This game was a basic tower defence game but featured a fully scalable and customisable \
level system allowing users to add their own levels and towers. One of my earliest projects, this program originally was incredibly inefficient and suffered greatly from feature creep \
but was later revisited and improved upon.",
"pages/gallery/Cat_tower_defense/projectHeaderImage.png",
"https://www.google.com/"
"/pages/gallery/cat-tower-defence/projectHeaderImage.png",
"/pages/gallery/cat-tower-defence/cat-tower-defence.html"
),
new slide(
"House designer",
"Originally a task given to do in a school lesson with a text interface, this became a small personal project that I added many other features to.<br><br> It included \
a graphical interface that allowed the user to draw, move and label rooms as well as set the painting and carpeting price which could later be used to calculate \
full decoration prices.",
"pages/gallery/Room_builder/projectHeaderImage.png",
"https://twitter.com/"
"/pages/gallery/room-builder/projectHeaderImage.png",
"/pages/gallery/room-builder/room-builder.html"
)
];

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<HMTL>
<body>
dgsdfsdfsfsf
</body>
</HMTL>

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@import url("reset.css");
@font-face{
font-family:"roboto";
font-weight: 100;
src: url("../../fonts/Roboto/RobotoMono-VariableFont_wght.ttf")
}
body{
color: #ffd256;
font-family: "roboto";
background-color: #181818;
}
h1{
font-size: clamp(20px, 4vw, 170px);
height: 20vh;
text-align: center;
}
.textBox{
text-align: left;
font-size: 1vw;
padding: 2.5vh;
}
@media (orientation:portrait){
h1{
font-size: 10vw;
margin-left: 0vw;
margin-right: 0vw;
margin-top: 5vh;
margin-bottom: 85vh;
padding-top: 0.5vh;
border-radius: 0;
height: 10vh;
}
h2, h3, h4{
margin-top: 10vh;
margin-bottom: 10vh;
margin-left: auto;
margin-right: auto;
min-width: inherit;
max-width: inherit;
border-radius: 0;
font-size: 2.3vw;
}
}

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<HTML>
<header>
<link rel = "stylesheet" href = "..\blog-post-default.css">
</header>
<body>
<h1>
Cat tower defence
</h1>
<h2>What it is</h2>
<div class = "textBox">
pog
</div>
<h2>What I did</h2>
<div class = "textBox">
pog
</div>
</body>
</HTML>

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<HTML>
<header>
<link rel = "stylesheet" href = "..\blog-post-default.css">
</header>
<body>
<h1>
EPQ Project
</h1>
<h2>What it is</h2>
<div class = "textBox">
This project was completed for my Extended Project Equalification (also knows as EPQ). During the EPQ, a student will pick a subject of their choice, research it and then either write a paper or create an "artefact"
based on what they have learnt. For my subject I originally chose physics simulation as at the time I lacked confidence in maths and wanted to force myself to relearn and become more comfortable with it. However
my supervisor pointed out that I would need to do something more unique that wasn't a common task among programmers. And this drew me to virtual reality (a relatively new technology in 2019, when this was being planned)
and I chose a new subject with my EPQ being titled "Self-Taught design for physics simulations in virtual reality"
<br><br>
The majourity of my research revolved around vector maths and Unreal Engine. I chose Unreal Engine for my project due to its ease of use for prototyping with Blueprints and the fact it was programmed using C++, a language I had
wanted to gain more experience with. I had not previously used Unreal Engine so spent alot of time looking at forum posts and tutorials as well as trying to create my own work and generally mess around with its systems. During
this time I was using both C++ and blueprints although most of my focus was on blueprints as I found it kind of difficult to understand at first. My research into vector maths was something I struggled with alot and although I
managed to understand a decent amount of it, I found dot-products especially confusing which caused alot of issue since it was a relatively vital part of the calculations I would need for my simulation. After some struggle I started
to realise I could use blender (a software I had been learning along with Unreal Engine) to help visualise vectors and the maths around them using its prodecural material system. This greatly helped me and is something I still return
to every so often
</div>
<h2>What I did</h2>
</body>
</HTML>

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<HTML>
<header>
<link rel = "stylesheet" href = "..\blog-post-default.css">
</header>
<body>
<h1>
House designer
</h1>
<h2>What it is</h2>
<div class = "textBox">
pog
</div>
<h2>What I did</h2>
<div class = "textBox">
pog
</div>
</body>
</HTML>