file relocation and minor edits

This commit is contained in:
Nye Evans 2021-01-11 19:32:54 +00:00
parent 0fba113d69
commit 4d6515b990
6 changed files with 17 additions and 17 deletions

View file

@ -13,22 +13,22 @@ export var slides = [
"A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based \
environment.<br><br>This system was my introduction to Unreal Engine and mainly used its \"Blueprint\" visual language, however I later used C++ to try and add my own physics \
to it.",
"/pages/gallery/epq-project/projectHeaderImage.png",
"/pages/gallery/epq-project/epq-project.html"
"./pages/gallery/epq-project/projectHeaderImage.png",
"./pages/gallery/epq-project/epq-project.html"
),
new slide(
"Tower defence game",
"A project I created with a friend to help us gain a better understanding of pygame. <br><br> This was a basic tower defence game but featured a fully scalable and customisable \
level system allowing users to add their own levels and towers. One of my earliest projects, this is something I have revisited and improved upon quite a few times.",
"/pages/gallery/cat-tower-defence/projectHeaderImage.png",
"/pages/gallery/cat-tower-defence/cat-tower-defence.html"
"./pages/gallery/cat-tower-defence/projectHeaderImage.png",
"./pages/gallery/cat-tower-defence/cat-tower-defence.html"
),
new slide(
"House designer",
"Originally a task given to do in a school lesson with a text interface, this became a small personal project that I added many other features to.<br><br> It included \
a graphical interface that allowed the user to draw, move and label rooms as well as set the painting and carpeting price which could later be used to calculate \
full decoration costs.",
"/pages/gallery/room-builder/projectHeaderImage.png",
"/pages/gallery/room-builder/room-builder.html"
"./pages/gallery/room-builder/projectHeaderImage.png",
"./pages/gallery/room-builder/room-builder.html"
)
];

View file

@ -25,8 +25,6 @@ function updateSlide(){
document.querySelector(".galleryLink").href = slides[currentSlide].link;
document.querySelector(".galleryImage").src = slides[currentSlide].image;
console.log(document.querySelector(".galleryImage").src)
console.log(slides[currentSlide].image)
}
updateSlide();

View file

@ -8,12 +8,12 @@
</h1>
<div class = "textBox">
<h2>What it is</h2>
This project was completed for my Extended Project Equalification (also knows as EPQ). During the EPQ, a student will pick a subject of their choice, research it and then either write a paper or create an piece of media
This project was completed for my Extended Project Equalification (also knows as EPQ). During the EPQ, a student will pick a subject of their choice, research it and then either write a paper or create a piece of media
(an "artefact") based on what they have learnt. For my subject I originally chose physics simulation as at the time I lacked confidence in maths and wanted to force myself to relearn and become more comfortable with it.
The idea of combining VR with this later came about in an attempt to make the project more modern so more primary research and testing could be done.<br><br>
The end result was a system that allowed the user to interact with a virtual environment with 6 degrees of freedom, they could pick up, move and throw objects with their fingers, hands and head being fully tracked to the
real world. Due to time restraints, the physics simulation was released separately and ,although fully capable of location and force calculation, could not take rotation of objects into account. The project over all was
real world. Due to time restraints, the physics simulation was released separately and, although fully capable of location and force calculation, could not take rotation of objects into account. The project over all was
graded an <b>A*</b>
</div>
<div class = "videoContainer">
@ -24,7 +24,7 @@
<h2>What I did</h2>
Over the course of 4-5 months I researched and taught myself a large amount of vector maths, C++, the design of basic physics engines, a large portion of Unreal Engines toolset, a large portion of blenders toolset,
a small amount of 3D rendering theory and the basics of game design for virtual reality. Using this I created a fully functional VR interaction system with many custom made assets, materials and classes as well as a
very basic physics engine.
very basic physics engine running within C++.
</div>

View file

@ -11,6 +11,9 @@
A piece of software that allowed the user to draw rooms and set properties such as names, interior carpet and painting prices before being given a price for full decoration in return. Created over the course of 3-4 days during
after school hours using pygame.
</div>
<div class = "videoContainer">
<iframe width="560" height="315" src="https://www.youtube.com/embed/zKYgddDE_Mc" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
<div class = "textBox">
<h2>What I did</h2>

View file

@ -281,7 +281,7 @@ h1{
grid-column: 1/13;
grid-row: 8/13;
font-size: clamp(1rem, 3vw, 5rem);
font-size: clamp(1rem, 2vw, 3rem);
border: 5px solid #ffd256;
border-left: 0;