finished CV, added new project to gallery

This commit is contained in:
Nye Evans 2021-01-16 19:44:13 +00:00
parent 332f85529a
commit 1f1f9bf38d
5 changed files with 41 additions and 3 deletions

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@ -5,7 +5,6 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<script src = "pages\gallery.js" type = "module"></script>
<title>Nye Evans CV</title> <title>Nye Evans CV</title>
</header> </header>

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@ -18,6 +18,15 @@ export var slides = [
"object-position: center;", "object-position: center;",
"./pages/gallery/epq-project/epq-project.html" "./pages/gallery/epq-project/epq-project.html"
), ),
new slide(
"Work on Aardvark XR",
"Aardvark is a web-based virtual reality system which allows users to create and share web apps which are overlayed on top of the users vr experience, completely separate from the program they are currently running.\
This allows for an incredibly flexible in-vr toolset that can be accessed within any virtual reality program. <br><br>Over the course of its release I have attended its first hackathon and added to its development in multiple \
ways whether through designing 3D models for other developers apps or creating my own.",
"./pages/gallery/aardvark-work/projectHeaderImage.png",
"object-position: center;",
"./pages/gallery/aardvark-work/aardvark-work.html"
),
new slide( new slide(
"Tower defence game", "Tower defence game",
"A project I created with a friend to help us gain a better understanding of pygame. <br><br> This was a basic tower defence game but featured a fully scalable and customisable \ "A project I created with a friend to help us gain a better understanding of pygame. <br><br> This was a basic tower defence game but featured a fully scalable and customisable \

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<HTML>
<header>
<link rel = "stylesheet" href = "..\blog-post-default.css">
</header>
<body>
<h1>
Tower defence game
</h1>
<div class = "textBox">
<h2>What it is</h2>
Aardvark is essentially a virtual reality browser that allows developers to create apps that overlay ontop of any program they wish. Apps (or "gadgets") are created through panels that run webcode. These panels can also hold and
interact with 3D models that Aardvark itself renders. This creates a sort of "mobile phone" like multi-tool that the user can access no matter what program or game they are using. <br><br>I was first introduced to Aardvark during its
initial release as its developers organised a hackathon with the aim to encourage the development of apps for it, which I attented. At the time of the hackathon I had little development experience within HTML or Javascript so was rather
out of my depth but as I have improved I have continued to revisit Aardvark.
</div>
<div class = "videoContainer">
<iframe width="560" height="315" src="https://www.youtube.com/embed/aC5jJ5ntOFY" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
<div class = "textBox">
<h2>What I did</h2>
During the first hackathon I proposed and worked on an audio visualiser tool that would run in the background of the users environment as they worked, reacting to their desktop audio. I also designed and created 3D models for other
developers programs, such as icons for a playing card app; one of the first apps to be published on the platform.
</div>
<div id = "backButtonContainer">
<a href = "../../../index.html" class = "backButton"> <-Back to main page</a>
</div>
</body>
</HTML>

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