Portfolio/pages/gallery/mind-map/mind-map.html

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<HTML lang="en-GB">
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<header>
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<link rel = "stylesheet" href = "..\..\basic.css">
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<link rel = "stylesheet" href = "..\blog-post-default.css">
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<link rel = "stylesheet" href = "..\..\effects.css">
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<title>Rosia Evans Portfolio</title>
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</header>
<body>
<h1>
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Mind Mapping Software
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</h1>
<div class = "textBox">
<h2>What it is</h2>
This project was completed as a large percentage of my final A-level computer science grade. Every student had to choose a language or development framework and create a program for a client, whilst most students chose to
create video games for their siblings, I chose to create mind map software as my sister was soon to start her GCSEs and was struggling to revise. The software had to run on a £70 laptop and allow for files to be transfered between
copies of the software. I also aimed to create an intuitive and relatively unrestrictive system as my sister was an art student and had little experience with digital design software.
</div>
<div class = "videoContainer">
<iframe width="560" height="315" src="https://www.youtube.com/embed/qIV7RvNZ22c" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
<div class = "textBox">
<h2>What I did</h2>
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I independently created this program over the course of 24 hours spread over 2 months. I chose to write the sofware in Unity as I wanted to learn a new engine and knew that unitys use of scenegraphs
would make the process of development alot faster as I wouldn't have to calculate scales and positions of mind map components as unity would do this all in the background, allowing me to focus on the larger aspects of the project. <br> <br>
As one of the software requirements was to run on very low end computers I also had to ensure I was creating scripts that would run as efficiently as possible when compiled, this regularly meant having to
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weigh up the strengths and weaknesses of different libraries, often choosing ones with drawbacks in favour of their lower usage of memory.
</div>
<div id = "backButtonContainer">
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<a onclick = "history.back()" class = "backButton"> <-Back</a>
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</div>
</body>
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</HTML>