28 lines
1.8 KiB
HTML
28 lines
1.8 KiB
HTML
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<HTML>
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<header>
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<link rel = "stylesheet" href = "..\blog-post-default.css">
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</header>
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<body>
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<h1>
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Tower defence game
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</h1>
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<div class = "textBox">
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<h2>What it is</h2>
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A tower defence game, mostly created over the course of 1-2 months. Players can place cats to attack balls of wool rolling along a path. Cats can be upgraded with different upgrade paths and can be deleted to allow
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for a partial refund. The tower system was designed to be easily expanded and altered along with a rudimentary map file system that allowed users to add maps of their own design. Although a functional prototype was
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created, no artist was ever found to allow for a proper art pass or visual redesign so the project never left this first phase.
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</div>
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<div class = "videoContainer">
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<iframe width="560" height="315" src="https://www.youtube.com/embed/YUKdlVf9n30" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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</div>
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<div class = "textBox">
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<h2>What I did</h2>
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Almost all of the project was a team effort with I and my friend sharing ideas and working on the same code in a pair, swapping and working off each others ideas. I proposed alot of the original logic behind the movement
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systems, the level select menu and the file structure for custom maps along with alot of the smaller features such as tower placement and selection. These proposals were built off by both myself and my partner as the system
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evolved in complexity and scale.
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</div>
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<a href = "../../../index.html"><h2 class = "backButton"> <-Back to main page</h2></a>
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</body>
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</HTML>
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