Most of my work is software based, with Python and C++, although I sometimes try game design with smalls groups of friends, in Unity, Unreal Engine and additionally, some solo level design in Source.
program to convert their sql databases to excel spreadsheets. I also often teach Python and HTML, having taught many students at my schools coding club for over 6 years and having tutored
<!-- gallery slides defined here, originally we had one slide and just changed its values but loading images is slow, easier to load them before hand and just hide or show them-->
<divclass ="programGallery">
<pclass ="galleryTitle">VR interaction system and physics engine</p>
<pclass ="galleryCaption">A project done for my EPQ, during post-16, where I aimed to create a virtual reality environment where the user could grab and interact with objects in a semi-physics based
environment.<br><br>This system was my introduction to Unreal Engine and mainly used its \"Blueprint\" visual language, however I later used C++ to try and add my own physics
<pclass ="galleryCaption">Aardvark is a web-based virtual reality system which allows users to create and share web apps which are overlayed on top of the users vr experience, completely separate from the program they are currently running.
This allows for an incredibly flexible in-vr toolset that can be accessed within any virtual reality program. <br><br>Over the course of its release I have attended its first hackathon and added to its development in multiple
ways whether through designing 3D models for other developers apps or creating my own.</p>
<pclass ="galleryCaption">"A project I created with a friend to help us gain a better understanding of pygame. <br><br> This was a basic tower defence game but featured a fully scalable and customisable</p>