25 lines
623 B
GDScript
25 lines
623 B
GDScript
class_name Body extends Node3D
|
|
|
|
@export var arms: Array[Arm]
|
|
@export var pull_strength: float = 5.0
|
|
|
|
var active_arm: Arm
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
pass
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _unhandled_input(event: InputEvent) -> void:
|
|
for arm in arms:
|
|
if Input.is_action_pressed(arm.action):
|
|
active_arm = arm
|
|
return
|
|
if Input.is_action_just_released(arm.action):
|
|
active_arm = null
|
|
return
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
if active_arm == null: return
|
|
|
|
active_arm.update_target_pos()
|