GMTKGameJam2024/scripts/arm.gd
Rosia E Evans fbec1fb554 merge
2024-08-17 02:17:04 +01:00

34 lines
1.1 KiB
GDScript

class_name Arm extends Node3D
@onready var camera: Camera3D = $"../../Camera3D"
@onready var target: Marker3D = $Target
@onready var ik_skeleton: SkeletonIK3D = $Skeleton3D/SkeletonIK3D
@export var action: StringName
func _ready() -> void:
#$Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#ik_skeleton.start()
pass
func update_target_pos() -> void:
var mouse_pos: Vector2 = camera.get_window().get_mouse_position()
var origin: Vector3 = camera.project_ray_origin(mouse_pos)
var dir: Vector3 = origin + (camera.project_ray_normal(mouse_pos) * 100)
var world_space: PhysicsDirectSpaceState3D = camera.get_window().world_3d.direct_space_state
var ray_query = PhysicsRayQueryParameters3D.create(origin, dir)
var collision: Dictionary = world_space.intersect_ray(ray_query)
if collision == null: return
var arm_target_pos: Vector3 = collision["position"]
print(collision)
target.global_position.z = arm_target_pos.z
target.global_position.y = arm_target_pos.y