32 lines
728 B
GDScript
32 lines
728 B
GDScript
extends Node3D
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signal scored(name)
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@export var title: String
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$fire_particles/smoke.emitting = false
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$fire_particles/glow.emitting = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Input.is_action_pressed("ActivateBackLeft"):
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put_to_rest()
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func put_to_rest():
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burst()
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scored.emit(title)
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func burst():
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$fire_particles/smoke.emitting = true
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$fire_particles/glow.emitting = true
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$person.hide()
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$burst_length_timer.start()
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func _on_burst_length_timer_timeout() -> void:
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$fire_particles/smoke.emitting = false
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$fire_particles/glow.emitting = false
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