[gd_scene load_steps=6 format=3 uid="uid://n05pnykd3tff"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fouvd"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_eq0hp"] sky_material = SubResource("ProceduralSkyMaterial_fouvd") [sub_resource type="Environment" id="Environment_c61tj"] background_mode = 2 sky = SubResource("Sky_eq0hp") tonemap_mode = 2 glow_enabled = true [sub_resource type="BoxMesh" id="BoxMesh_e2kr4"] size = Vector3(50, 1, 50) [sub_resource type="BoxShape3D" id="BoxShape3D_0lkv2"] size = Vector3(50, 1, 50) [node name="Main" type="Node3D"] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Menu" type="Control" parent="CanvasLayer"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="UI" type="Control" parent="CanvasLayer"] layout_mode = 3 anchors_preset = 0 offset_right = 40.0 offset_bottom = 40.0 metadata/_edit_lock_ = true [node name="World" type="Node3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="World"] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="World"] environment = SubResource("Environment_c61tj") [node name="StaticBody3D" type="StaticBody3D" parent="World"] [node name="MeshInstance3D" type="MeshInstance3D" parent="World/StaticBody3D"] mesh = SubResource("BoxMesh_e2kr4") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="World/StaticBody3D"] shape = SubResource("BoxShape3D_0lkv2")