code to run active arms

This commit is contained in:
Rosia E Evans 2024-08-16 21:00:08 +01:00
parent 3c59d4ffd5
commit cad1d4a192

View file

@ -1,11 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://dgm3241ceqpim"]
[gd_scene load_steps=3 format=3 uid="uid://dgm3241ceqpim"]
[ext_resource type="Script" path="res://scripts/body.gd" id="1_21au4"]
[ext_resource type="PackedScene" uid="uid://cgqpfh5j5v3yd" path="res://scenes/icepick_arm.tscn" id="2_eoxv3"]
[ext_resource type="Script" path="res://body.gd" id="1_21au4"]
[sub_resource type="SphereMesh" id="SphereMesh_jcpb6"]
radius = 5.0
height = 10.0
[node name="Body" type="Node3D"]
script = ExtResource("1_21au4")
@ -13,7 +10,5 @@ script = ExtResource("1_21au4")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_jcpb6")
[node name="ArmPivot" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.89921, 0)
[node name="icepick_arm" parent="ArmPivot" instance=ExtResource("2_eoxv3")]
[node name="Marker3D" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.49921, 0)