add arm ik
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parent
94f3f02b09
commit
9e41d66783
8 changed files with 77 additions and 4 deletions
BIN
assets/pickaxe_arm.glb
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BIN
assets/pickaxe_arm.glb
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36
assets/pickaxe_arm.glb.import
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assets/pickaxe_arm.glb.import
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@ -0,0 +1,36 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://ccggyhqyue6fr"
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path="res://.godot/imported/pickaxe_arm.glb-fc7bd95af30a47e37063710c848429b2.scn"
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[deps]
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source_file="res://assets/pickaxe_arm.glb"
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dest_files=["res://.godot/imported/pickaxe_arm.glb-fc7bd95af30a47e37063710c848429b2.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@ -1,8 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://dgm3241ceqpim"]
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[gd_scene load_steps=4 format=3 uid="uid://dgm3241ceqpim"]
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[ext_resource type="Script" path="res://body.gd" id="1_21au4"]
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[ext_resource type="Script" path="res://scripts/body.gd" id="1_21au4"]
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[ext_resource type="PackedScene" uid="uid://cgqpfh5j5v3yd" path="res://scenes/icepick_arm.tscn" id="2_eoxv3"]
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[sub_resource type="SphereMesh" id="SphereMesh_jcpb6"]
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radius = 5.0
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height = 10.0
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[node name="Body" type="Node3D"]
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script = ExtResource("1_21au4")
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@ -10,5 +13,7 @@ script = ExtResource("1_21au4")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_jcpb6")
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[node name="Marker3D" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.49921, 0)
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[node name="ArmPivot" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.89921, 0)
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[node name="icepick_arm" parent="ArmPivot" instance=ExtResource("2_eoxv3")]
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19
scenes/icepick_arm.tscn
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scenes/icepick_arm.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cgqpfh5j5v3yd"]
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[ext_resource type="PackedScene" uid="uid://ccggyhqyue6fr" path="res://assets/pickaxe_arm.glb" id="1_grvsx"]
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[node name="pickaxe_arm" instance=ExtResource("1_grvsx")]
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[node name="Sphere_004" parent="Armature/Skeleton3D" index="0"]
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transform = Transform3D(0.919691, 0, -2.19271e-07, 0, 0.919691, 0, 2.19271e-07, 0, 0.919691, 0, -9.53674e-07, 0)
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[node name="Sphere_001" parent="Armature/Skeleton3D" index="1"]
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transform = Transform3D(0.919691, 0, 0, 0, 0.919691, 0, 0, 0, 0.919691, 0, 0, 0)
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[node name="SkeletonIK3D" type="SkeletonIK3D" parent="Armature/Skeleton3D" index="3"]
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root_bone = &"Bone"
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tip_bone = &"Bone.011"
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target_node = NodePath("../../Target")
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[node name="Target" type="Marker3D" parent="Armature" index="1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.2, 0)
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13
scripts/arm.gd
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scripts/arm.gd
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extends Node3D
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@export var key: Key
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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