armies can movies
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parent
909008457b
commit
91a908ca20
4 changed files with 25 additions and 11 deletions
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@ -55,3 +55,9 @@ ActivateArm6={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":54,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":54,"key_label":0,"unicode":54,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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[layer_names]
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3d_physics/layer_1="World"
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3d_physics/layer_2="RaycastPlane"
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3d_physics/layer_3="Arm"
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://dgm3241ceqpim"]
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[gd_scene load_steps=7 format=3 uid="uid://dgm3241ceqpim"]
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[ext_resource type="Script" path="res://scripts/body.gd" id="1_21au4"]
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[ext_resource type="Script" path="res://scripts/body.gd" id="1_21au4"]
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[ext_resource type="PackedScene" uid="uid://nusoljma3t55" path="res://scenes/pickaxe_arm.tscn" id="2_m4hhp"]
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[ext_resource type="PackedScene" uid="uid://nusoljma3t55" path="res://scenes/pickaxe_arm.tscn" id="2_m4hhp"]
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@ -11,6 +11,9 @@ height = 10.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_16w3w"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_16w3w"]
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radius = 5.0
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radius = 5.0
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[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_vlifr"]
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plane = Plane(1000, 0, 0, 0)
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[node name="Body" type="RigidBody3D" node_paths=PackedStringArray("arms")]
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[node name="Body" type="RigidBody3D" node_paths=PackedStringArray("arms")]
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axis_lock_linear_x = true
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axis_lock_linear_x = true
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axis_lock_angular_z = true
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axis_lock_angular_z = true
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@ -31,3 +34,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.8945, 0)
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 32, 0, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 32, 0, 0)
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script = ExtResource("3_mslwr")
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script = ExtResource("3_mslwr")
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[node name="RaycastPlane" type="StaticBody3D" parent="."]
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collision_layer = 2
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RaycastPlane"]
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shape = SubResource("WorldBoundaryShape3D_vlifr")
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@ -38,12 +38,14 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="UI" type="Control" parent="CanvasLayer"]
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[node name="UI" type="Control" parent="CanvasLayer"]
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 0
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anchors_preset = 0
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offset_right = 40.0
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offset_right = 40.0
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offset_bottom = 40.0
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offset_bottom = 40.0
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mouse_filter = 2
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metadata/_edit_lock_ = true
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metadata/_edit_lock_ = true
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[node name="World" type="Node3D" parent="."]
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[node name="World" type="Node3D" parent="."]
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@ -76,4 +78,4 @@ skeleton = NodePath("../..")
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shape = SubResource("BoxShape3D_qcnmp")
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shape = SubResource("BoxShape3D_qcnmp")
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[node name="Body" parent="World" instance=ExtResource("1_eeca8")]
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[node name="Body" parent="World" instance=ExtResource("1_eeca8")]
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transform = Transform3D(-0.405636, -0.914035, 0, 0.914035, -0.405636, 0, 0, 0, 1, 0, 11.4413, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
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@ -2,18 +2,12 @@ class_name Arm extends Node3D
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@onready var camera: Camera3D = $"../../Camera3D"
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@onready var camera: Camera3D = $"../../Camera3D"
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@onready var target: Marker3D = $Target
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@onready var target: Marker3D = $Target
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@onready var ik_skeleton: SkeletonIK3D = $Skeleton3D/SkeletonIK3D
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@export var action: StringName
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@export var action: StringName
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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pass # Replace with function body.
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ik_skeleton.start()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func update_target_pos() -> void:
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func update_target_pos() -> void:
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var mouse_pos: Vector2 = camera.get_window().get_mouse_position()
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var mouse_pos: Vector2 = camera.get_window().get_mouse_position()
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@ -28,4 +22,6 @@ func update_target_pos() -> void:
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if collision == null: return
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if collision == null: return
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var arm_target_pos: Vector3 = collision["position"]
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var arm_target_pos: Vector3 = collision["position"]
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target.global_position = arm_target_pos
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print(collision)
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target.global_position.z = arm_target_pos.z
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target.global_position.y = arm_target_pos.y
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