adds bones to arm
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7 changed files with 40 additions and 2 deletions
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@ -7,6 +7,7 @@ class_name Arm extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
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pass # Replace with function body.
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