adds bones to arm

This commit is contained in:
Rosia E Evans 2024-08-17 00:21:49 +01:00
parent d56afda1b6
commit 8f22164693
7 changed files with 40 additions and 2 deletions

View file

@ -7,6 +7,7 @@ class_name Arm extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
pass # Replace with function body.