adds bones to arm

This commit is contained in:
Rosia E Evans 2024-08-17 00:21:49 +01:00
parent d56afda1b6
commit 8f22164693
7 changed files with 40 additions and 2 deletions

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assets/grabby_arm.glb Normal file

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@ -0,0 +1,36 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bfl07odl08flq"
path="res://.godot/imported/grabby_arm.glb-61b1ca51bb1d2cab30cfe34aef350c5e.scn"
[deps]
source_file="res://assets/grabby_arm.glb"
dest_files=["res://.godot/imported/grabby_arm.glb-61b1ca51bb1d2cab30cfe34aef350c5e.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1

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@ -76,4 +76,4 @@ skeleton = NodePath("../..")
shape = SubResource("BoxShape3D_qcnmp")
[node name="Body" parent="World" instance=ExtResource("1_eeca8")]
transform = Transform3D(-0.405636, -0.914035, 0, 0.914035, -0.405636, 0, 0, 0, 1, 0, 11.4413, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.4413, 0)

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@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://scripts/arm.gd" id="2_q356t"]
[sub_resource type="BoxShape3D" id="BoxShape3D_n1pfp"]
size = Vector3(0.644104, 0.808441, 3.22046)
size = Vector3(0.644104, 0.871033, 3.22046)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wl42l"]
@ -142,6 +142,7 @@ action = &"ActivateArm1"
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10.1212, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.013031, -0.0264587, 0.0211182)
shape = SubResource("BoxShape3D_n1pfp")
[node name="Skeleton3D" type="Skeleton3D" parent="."]

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@ -7,6 +7,7 @@ class_name Arm extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$Skeleton3D/PhysicalBoneSimulator3D.physical_bones_start_simulation()
pass # Replace with function body.