Project can now build the webpages required! additionally adds some example blog posts from my old website
38 lines
2.7 KiB
HTML
38 lines
2.7 KiB
HTML
<html>
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<head>
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<link rel="stylesheet" href="Wireframe.css">
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</head>
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<body>
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<header>
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Rosia Evans
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</header>
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<main>
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<nav>
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<h1>Navigation</h1>
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<li><a href=/home/rosia/Programming/Cpp/BlogParser/Resources/Output/Tower_defence_game.html>Tower defence game</a></li>
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<li><a href=/home/rosia/Programming/Cpp/BlogParser/Resources/Output/SBS_Internship.html>SBS Internship</a></li>
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<li><a href=/home/rosia/Programming/Cpp/BlogParser/Resources/Output/Hello_world!.html>Hello world!</a></li>
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<li><a href=/home/rosia/Programming/Cpp/BlogParser/Resources/Output/EPQ_Project.html>EPQ Project</a></li>
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<li><a href=/home/rosia/Programming/Cpp/BlogParser/Resources/Output/AardvarkXR.html>AardvarkXR</a></li>
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<li><a href=/home/rosia/Programming/Cpp/BlogParser/Resources/Output/Mind_Map_Maker.html>Mind Map Maker</a></li>
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<li><a href=/home/rosia/Programming/Cpp/BlogParser/Resources/Output/Example_Post.html>Example Post</a></li>
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</nav>
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<article><h1>Mind Map Maker</h1>
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<h2>What it is</h2>
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<p>This project was completed as a large percentage of my final A-level computer science grade. Every student had to choose a language or development framework and create a program for a client, whilst most students chose to
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create video games for their siblings, I chose to create mind map software as my sister was soon to start her GCSEs and was struggling to revise. The software had to run on a £70 laptop and allow for files to be transfered between
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copies of the software. I also aimed to create an intuitive and relatively unrestrictive system as my sister was an art student and had little experience with digital design software.</p>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/qIV7RvNZ22c" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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<h2>What I did</h2>
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<p>I independently created this program over the course of 24 hours spread over 2 months. I chose to write the sofware in Unity as I wanted to learn a new engine and knew that unitys use of scenegraphs
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would make the process of development alot faster as I wouldn't have to calculate scales and positions of mind map components as unity would do this all in the background, allowing me to focus on the larger aspects of the project. <br> <br>
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As one of the software requirements was to run on very low end computers I also had to ensure I was creating scripts that would run as efficiently as possible when compiled, this regularly meant having to
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weigh up the strengths and weaknesses of different libraries, often choosing ones with drawbacks in favour of their lower usage of memory.</p>
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</article>
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</main>
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<div>
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</body>
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</html>
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