removes un-needed files
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16 changed files with 0 additions and 413 deletions
BIN
BlogParser.aps
BIN
BlogParser.aps
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#include <iostream>
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#include "PageFactory.h"
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int main()
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{
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PageFactory* pageFactory = new PageFactory();
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pageFactory->buildPage("#Hello world");
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std::cout << pageFactory->getPage();
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}
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/**
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* ####### The Plan #######
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* We have a factory, this contains a dictionary with a reference to a load of static objects(?)
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* This dictionary is built on startup, each object has a start and end tag and the dictionary holds both
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* (its given these on build)
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* The factory goes through a given text fileand for each character, checks if its in the dictionary,
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* if it is we call that object and pass it all the text until its end char. It will then produce
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* output html that is stored in the factory as that page.
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*
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* Main issues with this:
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* We cant have components of a page inside each other :(
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* We'll deal with this later
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*
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* Also, are we building this page on each request? if so how does the user request a file that doesnt exist?
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* I guess these are questions for oat++ to answer
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*/
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/*
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BIG ISSUE:
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we need our identifiers to be char[]'s since we have things like ## which is more than one char.
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*/
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@ -1,31 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32901.215
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BlogParser", "BlogParser.vcxproj", "{8691FEF7-3635-4958-8DE1-70B3A0D439E5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Debug|x64.ActiveCfg = Debug|x64
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Debug|x64.Build.0 = Debug|x64
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Debug|x86.ActiveCfg = Debug|Win32
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Debug|x86.Build.0 = Debug|Win32
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Release|x64.ActiveCfg = Release|x64
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Release|x64.Build.0 = Release|x64
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Release|x86.ActiveCfg = Release|Win32
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{8691FEF7-3635-4958-8DE1-70B3A0D439E5}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {70669855-DF9B-4D65-9364-ED1AFEACF708}
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EndGlobalSection
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EndGlobal
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@ -1,144 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{8691fef7-3635-4958-8de1-70b3a0d439e5}</ProjectGuid>
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<RootNamespace>BlogParser</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="BlogParser.cpp" />
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<ClCompile Include="Component.cpp" />
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<ClCompile Include="Header.cpp" />
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<ClCompile Include="PageFactory.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Component.h" />
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<ClInclude Include="ComponentList.h" />
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<ClInclude Include="Header.h" />
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<ClInclude Include="PageFactory.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,51 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Source Files\Components">
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<UniqueIdentifier>{99991709-bfaf-4089-ba9a-66292f776f3e}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Components">
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<UniqueIdentifier>{c445922c-4e2c-45ee-91eb-0f1d01e4d42c}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="BlogParser.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PageFactory.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Component.cpp">
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<Filter>Source Files\Components</Filter>
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</ClCompile>
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<ClCompile Include="Header.cpp">
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<Filter>Source Files\Components</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="PageFactory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ComponentList.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Component.h">
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<Filter>Header Files\Components</Filter>
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</ClInclude>
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<ClInclude Include="Header.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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#include "Component.h"
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10
Component.h
10
Component.h
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#pragma once
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class Component
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{
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public:
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char startIdentifier;
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char endIdentifier;
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virtual std::string generateHTML(std::string markDown);
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};
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#pragma once
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#include <vector>
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#include "Component.h"
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std::vector<Component> componentList = {
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};
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#include "Header.h"
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std::string Header::generateHTML(std::string markDown)
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{
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return "<h1>" + markDown + "</h1>";
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}
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8
Header.h
8
Header.h
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#pragma once
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#include <string>
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#include "Component.h"
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class Header : public Component
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{
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std::string generateHTML(std::string markDown);
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};
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#pragma once
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#define TEST_RESOURCE_FOLDER "/home/rosia/Programming/Cpp/BlogParser/Resources/Tests"
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#define RESOURCE_FOLDER "/home/rosia/Programming/Cpp/BlogParser/Resources"
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#define SOURCE_FILE_FOLDER "/home/rosia/Programming/Cpp/BlogParser/Resources/Input"
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#define OUTPUT_FILE_FOLDER "/home/rosia/Programming/Cpp/BlogParser/Resources/Output"
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#include "PageFactory.h"
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PageFactory::PageFactory()
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{
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// generate component dictionary
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for (Component component : componentList)
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{
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componentDictionary.push_back({ component.startIdentifier, &component });
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}
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}
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void PageFactory::buildPage(std::string markDown)
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{
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Component* currentComponent;
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bool readingChunk = false;
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std::string currentChunk;
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/*
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Something worth noting here is that we dont pass the start
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and end identifier into the component.
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*/
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for (char character : markDown)
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{
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if (readingChunk)
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{
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if (character == currentComponent->endIdentifier)
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{
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finalPage = currentComponent->generateHTML(currentChunk);
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readingChunk = false;
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currentChunk = "";
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}
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else
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{
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currentChunk.push_back(character);
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}
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}
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else
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{
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// search dictionary to find a component
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// if found, get component, set readingChunk to true
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}
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}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string PageFactory::getPage()
|
|
||||||
{
|
|
||||||
return finalPage;
|
|
||||||
}
|
|
|
@ -1,25 +0,0 @@
|
||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
#include <string.h>
|
|
||||||
#include "Component.h"
|
|
||||||
#include "ComponentList.h"
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
class PageFactory
|
|
||||||
{
|
|
||||||
struct ComponentDictItem
|
|
||||||
{
|
|
||||||
char identifier;
|
|
||||||
Component* component;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<ComponentDictItem> componentDictionary;
|
|
||||||
|
|
||||||
std::string finalPage;
|
|
||||||
|
|
||||||
public:
|
|
||||||
PageFactory();
|
|
||||||
void buildPage(std::string markDown);
|
|
||||||
std::string getPage();
|
|
||||||
};
|
|
||||||
|
|
20
inputfile.md
20
inputfile.md
|
@ -1,20 +0,0 @@
|
||||||
# hello world!
|
|
||||||
this is a test of the cool markdown parser written by
|
|
||||||
some random guy online who made a cool thing but seems kind
|
|
||||||
of cringe
|
|
||||||
|
|
||||||
## The guy
|
|
||||||
whats his name? minty or some shit idk
|
|
||||||
|
|
||||||
## Lets run a tests
|
|
||||||
test*
|
|
||||||
```
|
|
||||||
print("oogyboogyman")
|
|
||||||
```
|
|
||||||
|
|
||||||
that should be formatted as code
|
|
||||||
|
|
||||||
## One more test
|
|
||||||
- a list
|
|
||||||
- wow
|
|
||||||
- truly amazing
|
|
|
@ -1,17 +0,0 @@
|
||||||
<h1>hello world!</h1>
|
|
||||||
<p>this is a test of the cool markdown parser written by
|
|
||||||
some random guy online who made a cool thing but seems kind
|
|
||||||
of cringe</p>
|
|
||||||
<h2>The guy</h2>
|
|
||||||
<p>whats his name? minty or some shit idk</p>
|
|
||||||
<h2>Lets run a tests</h2>
|
|
||||||
<p>test*</p>
|
|
||||||
<pre><code> print("oogyboogyman")
|
|
||||||
</code></pre>
|
|
||||||
<p>that should be formatted as code</p>
|
|
||||||
<h2>One more test</h2>
|
|
||||||
<ul>
|
|
||||||
<li>a list</li>
|
|
||||||
<li>wow</li>
|
|
||||||
<li>truly amazing</li>
|
|
||||||
</ul>
|
|
Loading…
Add table
Add a link
Reference in a new issue