adds last few files before removal of blog posts from this repo
adds ability to flag pages as "alwaysHidden"
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# Mind Map Maker
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## What it is
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This project was completed as a large percentage of my final A-level computer science grade. Every student had to choose a language or development framework and create a program for a client, whilst most students chose to
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create video games for their siblings, I chose to create mind map software as my sister was soon to start her GCSEs and was struggling to revise. The software had to run on a £70 laptop and allow for files to be transfered between
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copies of the software. I also aimed to create an intuitive and relatively unrestrictive system as my sister was an art student and had little experience with digital design software.
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This project was completed for my computer science A-level. Students had to find a client and create a program for them, I chose my sister and created software to help her revise for her GCSE's.
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The software had to:
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- run on her £70 laptop
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- allow for files to be transfered between devices
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- allow actions to be undone and redone
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- be generic enough to work for any subject
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At the time I was finding myself really interested in intuitive UI design so I also aimed to create a simple and unrestrictive system that I felt was easy to learn and use. Though I found I had to cut a lot of it for time constraints.
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We were given 24 hours spread over 2 months to create the program and were allowed to choose our own langauges and frameworks.
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I chose to write the sofware in Unity as I wanted to learn a new engine and knew that unitys use of scenegraphs
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would let me avoud calculating the scaling and positioning of mind map components.
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As one of the software requirements was to run on very low end computers I also had to ensure I was creating scripts that would run as efficiently as possible when compiled, so I ended up
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finding myself weighing up the strengths and weaknesses of different libraries, often choosing ones with drawbacks in favour of their lower usage of memory.
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## The outcome
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<iframe width="560" height="315" src="https://www.youtube.com/embed/qIV7RvNZ22c" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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## What I did
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I independently created this program over the course of 24 hours spread over 2 months. I chose to write the sofware in Unity as I wanted to learn a new engine and knew that unitys use of scenegraphs
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would make the process of development alot faster as I wouldn't have to calculate scales and positions of mind map components as unity would do this all in the background, allowing me to focus on the larger aspects of the project. <br> <br>
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As one of the software requirements was to run on very low end computers I also had to ensure I was creating scripts that would run as efficiently as possible when compiled, this regularly meant having to
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weigh up the strengths and weaknesses of different libraries, often choosing ones with drawbacks in favour of their lower usage of memory.
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The final system had a number of features:
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- Fully working undo/redo system
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- The ability to create and link text bubbles
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- The ability to import images
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- A drawing tool, along with options to optimise lines for slower pcs
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- A save and load system
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- A settings panel
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- The ability to navigate and magnify the mindmap
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